AreaScaling: Remove left-over sharpening buffer.

This commit is contained in:
ZenoArrows 2024-09-14 16:31:13 +02:00
parent 92a4212070
commit 34676b9643
2 changed files with 0 additions and 5 deletions

View File

@ -86,10 +86,6 @@ namespace Ryujinx.Graphics.Vulkan.Effects
using var buffer = _renderer.BufferManager.ReserveOrCreate(_renderer, cbs, rangeSize);
buffer.Holder.SetDataUnchecked(buffer.Offset, dimensionsBuffer);
ReadOnlySpan<float> sharpeningBufferData = stackalloc float[] { 1.5f - (Level * 0.01f * 1.5f) };
using var sharpeningBuffer = _renderer.BufferManager.ReserveOrCreate(_renderer, cbs, sizeof(float));
sharpeningBuffer.Holder.SetDataUnchecked(sharpeningBuffer.Offset, sharpeningBufferData);
int threadGroupWorkRegionDim = 16;
int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;

View File

@ -15,7 +15,6 @@
<ItemGroup>
<EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
<EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
<EmbeddedResource Include="Effects\Shaders\AreaScaling.glsl" />
<EmbeddedResource Include="Effects\Shaders\AreaScaling.spv" />
<EmbeddedResource Include="Effects\Shaders\FsrScaling.spv" />
<EmbeddedResource Include="Effects\Shaders\FsrSharpening.spv" />