Some debug improvements

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Isaac Marovitz 2024-07-26 13:58:25 +01:00
parent 0449964760
commit 27e9671da4
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GPG Key ID: 97250B2B09A132E1
3 changed files with 9 additions and 2 deletions

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@ -35,7 +35,12 @@ namespace Ryujinx.Graphics.Metal
public void Use(MTLCommandQueue queue, IEncoderFactory stateManager) public void Use(MTLCommandQueue queue, IEncoderFactory stateManager)
{ {
CommandBuffer = queue.CommandBuffer(); MTLCommandBufferDescriptor descriptor = new();
#if DEBUG
descriptor.ErrorOptions = MTLCommandBufferErrorOption.EncoderExecutionStatus;
#endif
CommandBuffer = queue.CommandBuffer(descriptor);
Fence = new FenceHolder(CommandBuffer); Fence = new FenceHolder(CommandBuffer);
Encoders.Initialize(CommandBuffer, stateManager); Encoders.Initialize(CommandBuffer, stateManager);

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@ -137,7 +137,6 @@ namespace Ryujinx.Graphics.Metal
}; };
} }
// TODO: Metal does not have native support for Triangle Fans but it is possible to emulate with TriangleStrip and moving around the indices
public static MTLPrimitiveType Convert(this PrimitiveTopology topology) public static MTLPrimitiveType Convert(this PrimitiveTopology topology)
{ {
return topology switch return topology switch

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@ -59,6 +59,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
public static void Declare(CodeGenContext context, StructuredProgramInfo info) public static void Declare(CodeGenContext context, StructuredProgramInfo info)
{ {
// TODO: Re-enable this warning
context.AppendLine("#pragma clang diagnostic ignored \"-Wunused-variable\"");
context.AppendLine();
context.AppendLine("#include <metal_stdlib>"); context.AppendLine("#include <metal_stdlib>");
context.AppendLine("#include <simd/simd.h>"); context.AppendLine("#include <simd/simd.h>");
context.AppendLine(); context.AppendLine();