Primitive Topolgy DynamicState maybe causing performance degredation.

This commit is contained in:
sunshineinabox 2024-05-13 00:18:20 -07:00
parent 5f02e28017
commit 24e6105e6f
4 changed files with 49 additions and 19 deletions

View File

@ -693,7 +693,7 @@ namespace Ryujinx.Graphics.Vulkan
var oldStencilTestEnable = _supportExtDynamic ? DynamicState._stencilTestEnable : _newState.StencilTestEnable; var oldStencilTestEnable = _supportExtDynamic ? DynamicState._stencilTestEnable : _newState.StencilTestEnable;
var oldDepthTestEnable = _supportExtDynamic ? DynamicState._depthtestEnable : _newState.DepthTestEnable; var oldDepthTestEnable = _supportExtDynamic ? DynamicState._depthtestEnable : _newState.DepthTestEnable;
var oldDepthWriteEnable = _supportExtDynamic ? DynamicState._depthwriteEnable : _newState.DepthWriteEnable; var oldDepthWriteEnable = _supportExtDynamic ? DynamicState._depthwriteEnable : _newState.DepthWriteEnable;
var oldTopology = _newState.Topology; var oldTopology = _supportExtDynamic ? DynamicState. Topology : _newState.Topology;
var oldViewports = DynamicState.Viewports; var oldViewports = DynamicState.Viewports;
var oldViewportsCount = _newState.ViewportsCount; var oldViewportsCount = _newState.ViewportsCount;
@ -726,6 +726,7 @@ namespace Ryujinx.Graphics.Vulkan
DynamicState.SetCullMode(oldCullMode); DynamicState.SetCullMode(oldCullMode);
DynamicState.SetStencilTest(oldStencilTestEnable); DynamicState.SetStencilTest(oldStencilTestEnable);
DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable); DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
DynamicState.SetPrimitiveTopology(ref oldTopology);
} }
else else
{ {
@ -733,9 +734,8 @@ namespace Ryujinx.Graphics.Vulkan
_newState.StencilTestEnable = oldStencilTestEnable; _newState.StencilTestEnable = oldStencilTestEnable;
_newState.DepthTestEnable = oldDepthTestEnable; _newState.DepthTestEnable = oldDepthTestEnable;
_newState.DepthWriteEnable = oldDepthWriteEnable; _newState.DepthWriteEnable = oldDepthWriteEnable;
}
_newState.Topology = oldTopology; _newState.Topology = oldTopology;
}
DynamicState.SetViewports(ref oldViewports, oldViewportsCount); DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
@ -1019,8 +1019,14 @@ namespace Ryujinx.Graphics.Vulkan
_topology = topology; _topology = topology;
var vkTopology = Gd.TopologyRemap(topology).Convert(); var vkTopology = Gd.TopologyRemap(topology).Convert();
if (_supportExtDynamic)
{
DynamicState.SetPrimitiveTopology(ref vkTopology);
}
else
{
_newState.Topology = vkTopology; _newState.Topology = vkTopology;
}
SignalStateChange(); SignalStateChange();
} }

View File

@ -165,9 +165,6 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.DepthClampEnable = state.DepthClampEnable; pipeline.DepthClampEnable = state.DepthClampEnable;
pipeline.DepthTestEnable = state.DepthTest.TestEnable;
pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne; pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;
pipeline.HasDepthStencil = state.DepthStencilEnable; pipeline.HasDepthStencil = state.DepthStencilEnable;
@ -200,6 +197,10 @@ namespace Ryujinx.Graphics.Vulkan
// Stencil masks and ref are dynamic, so are 0 in the Vulkan pipeline. // Stencil masks and ref are dynamic, so are 0 in the Vulkan pipeline.
if (!gd.Capabilities.SupportsExtendedDynamicState) if (!gd.Capabilities.SupportsExtendedDynamicState)
{ {
pipeline.DepthTestEnable = state.DepthTest.TestEnable;
pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.None; pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.None;
pipeline.FrontFace = state.FrontFace.Convert(); pipeline.FrontFace = state.FrontFace.Convert();
@ -213,11 +214,11 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert(); pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert(); pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert(); pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
}
pipeline.StencilTestEnable = state.StencilTest.TestEnable; pipeline.StencilTestEnable = state.StencilTest.TestEnable;
pipeline.Topology = gd.TopologyRemap(state.Topology).Convert(); pipeline.Topology = gd.TopologyRemap(state.Topology).Convert();
}
int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount); int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount); int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);

View File

@ -36,6 +36,8 @@ namespace Ryujinx.Graphics.Vulkan
public bool _depthwriteEnable; public bool _depthwriteEnable;
private CompareOp _depthCompareOp; private CompareOp _depthCompareOp;
public PrimitiveTopology Topology;
private Array4<float> _blendConstants; private Array4<float> _blendConstants;
public uint ViewportsCount; public uint ViewportsCount;
@ -58,7 +60,8 @@ namespace Ryujinx.Graphics.Vulkan
DepthTestBool = 1 << 7, DepthTestBool = 1 << 7,
DepthTestCompareOp = 1 << 8, DepthTestCompareOp = 1 << 8,
StencilTestEnable = 1 << 9, StencilTestEnable = 1 << 9,
All = Blend | DepthBias | Scissor | Stencil | Viewport | CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable, Toplogy = 1 << 10,
All = Blend | DepthBias | Scissor | Stencil | Viewport | CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable | Toplogy,
} }
private DirtyFlags _dirty; private DirtyFlags _dirty;
@ -104,7 +107,12 @@ namespace Ryujinx.Graphics.Vulkan
_dirty |= DirtyFlags.DepthTestCompareOp; _dirty |= DirtyFlags.DepthTestCompareOp;
} }
public void SetPrimitiveTopology(ref PrimitiveTopology topology)
{
Topology = topology;
_dirty |= DirtyFlags.Toplogy;
}
public void SetStencilOp(StencilOp backFailOp, public void SetStencilOp(StencilOp backFailOp,
StencilOp backPassOp, StencilOp backPassOp,
@ -243,6 +251,11 @@ namespace Ryujinx.Graphics.Vulkan
RecordStencilTestEnable(api, commandBuffer); RecordStencilTestEnable(api, commandBuffer);
} }
if (_dirty.HasFlag(DirtyFlags.Toplogy))
{
RecordPrimitiveTopology(api, commandBuffer);
}
_dirty = DirtyFlags.None; _dirty = DirtyFlags.None;
} }
@ -315,5 +328,10 @@ namespace Ryujinx.Graphics.Vulkan
{ {
api.CmdSetDepthCompareOp(commandBuffer, _depthCompareOp); api.CmdSetDepthCompareOp(commandBuffer, _depthCompareOp);
} }
private void RecordPrimitiveTopology(Vk api, CommandBuffer commandBuffer)
{
api.CmdSetPrimitiveTopology(commandBuffer, Topology);
}
} }
} }

View File

@ -453,9 +453,13 @@ namespace Ryujinx.Graphics.Vulkan
{ {
SType = StructureType.PipelineInputAssemblyStateCreateInfo, SType = StructureType.PipelineInputAssemblyStateCreateInfo,
PrimitiveRestartEnable = primitiveRestartEnable, PrimitiveRestartEnable = primitiveRestartEnable,
Topology = Topology,
}; };
if (!supportsExtDynamicState)
{
inputAssemblyState.Topology = Topology;
}
var tessellationState = new PipelineTessellationStateCreateInfo var tessellationState = new PipelineTessellationStateCreateInfo
{ {
SType = StructureType.PipelineTessellationStateCreateInfo, SType = StructureType.PipelineTessellationStateCreateInfo,
@ -593,7 +597,7 @@ namespace Ryujinx.Graphics.Vulkan
colorBlendState.PNext = &colorBlendAdvancedState; colorBlendState.PNext = &colorBlendAdvancedState;
} }
int dynamicStatesCount = supportsExtDynamicState ? (isMoltenVk ? 14 : 15) : 7; int dynamicStatesCount = supportsExtDynamicState ? (isMoltenVk ? 15 : 16) : 7;
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount]; DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
@ -617,6 +621,7 @@ namespace Ryujinx.Graphics.Vulkan
dynamicStates[index++] = DynamicState.DepthWriteEnable; dynamicStates[index++] = DynamicState.DepthWriteEnable;
dynamicStates[index++] = DynamicState.DepthCompareOp; dynamicStates[index++] = DynamicState.DepthCompareOp;
dynamicStates[index++] = DynamicState.StencilTestEnable; dynamicStates[index++] = DynamicState.StencilTestEnable;
dynamicStates[index++] = DynamicState.PrimitiveTopology;
dynamicStates[index] = DynamicState.StencilOp; dynamicStates[index] = DynamicState.StencilOp;
} }