Add DefaultTextureSizeCapacity and MemoryScaleFactor

- Also remove redundant New Lines
This commit is contained in:
MaxLastBreath 2024-09-14 18:54:58 +03:00
parent cad45cfb56
commit 08d4bbaa91
2 changed files with 7 additions and 9 deletions

View File

@ -47,6 +47,8 @@ namespace Ryujinx.Graphics.Gpu.Image
{
private const int MinCountForDeletion = 32;
private const int MaxCapacity = 2048;
private const ulong DefaultTextureSizeCapacity = 1024 * 1024 * 1024;
private const float MemoryScaleFactor = 0.50f;
private readonly LinkedList<Texture> _textures;
private ulong _totalSize;
@ -63,16 +65,14 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
private ulong GetMaxTextureCapacity()
{
Capabilities capabilities = _context.Capabilities;
ulong maxMemory = _context.Capabilities.MaximumGpuMemory;
if (capabilities.MaximumGpuMemory <= 0)
if (maxMemory > 0)
{
return 1024L * 1024 * 1024;
}
else
{
return (ulong)(capabilities.MaximumGpuMemory * 0.50);
return (ulong)(maxMemory * MemoryScaleFactor);
}
return DefaultTextureSizeCapacity;
}
/// <summary>

View File

@ -787,10 +787,8 @@ namespace Ryujinx.Graphics.Vulkan
public ulong GetTotalGPUMemory()
{
ulong totalMemory = 0;
Api.GetPhysicalDeviceMemoryProperties(_physicalDevice.PhysicalDevice, out PhysicalDeviceMemoryProperties memoryProperties);
for (int i = 0; i < memoryProperties.MemoryHeapCount; i++)