Get build working again (values likely wrong)

This commit is contained in:
Isaac Marovitz 2023-08-30 19:35:57 +01:00
parent d0f1278806
commit 08d10c16c6
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GPG Key ID: 97250B2B09A132E1
1 changed files with 4 additions and 0 deletions

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@ -163,10 +163,12 @@ namespace Ryujinx.Graphics.Metal
supportsMismatchingViewFormat: true, supportsMismatchingViewFormat: true,
supportsCubemapView: true, supportsCubemapView: true,
supportsNonConstantTextureOffset: false, supportsNonConstantTextureOffset: false,
supportsScaledVertexFormats: true,
supportsShaderBallot: false, supportsShaderBallot: false,
supportsShaderBarrierDivergence: false, supportsShaderBarrierDivergence: false,
supportsShaderFloat64: false, supportsShaderFloat64: false,
supportsTextureShadowLod: false, supportsTextureShadowLod: false,
supportsVertexStoreAndAtomics: false,
supportsViewportIndexVertexTessellation: false, supportsViewportIndexVertexTessellation: false,
supportsViewportMask: false, supportsViewportMask: false,
supportsViewportSwizzle: false, supportsViewportSwizzle: false,
@ -178,7 +180,9 @@ namespace Ryujinx.Graphics.Metal
maximumImagesPerStage: Constants.MaxTextureBindings, maximumImagesPerStage: Constants.MaxTextureBindings,
maximumComputeSharedMemorySize: (int)_device.MaxThreadgroupMemoryLength, maximumComputeSharedMemorySize: (int)_device.MaxThreadgroupMemoryLength,
maximumSupportedAnisotropy: 0, maximumSupportedAnisotropy: 0,
shaderSubgroupSize: 256,
storageBufferOffsetAlignment: 0, storageBufferOffsetAlignment: 0,
textureBufferOffsetAlignment: 0,
gatherBiasPrecision: 0 gatherBiasPrecision: 0
); );
} }