Look ma no crash

This commit is contained in:
Isaac Marovitz 2023-08-01 22:36:07 -04:00 committed by Isaac Marovitz
parent 67f66cca17
commit 08990ab56c
7 changed files with 212 additions and 149 deletions

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@ -1,6 +1,6 @@
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System; using System;
using SharpMetal;
namespace Ryujinx.Graphics.Metal namespace Ryujinx.Graphics.Metal
{ {
@ -12,30 +12,30 @@ namespace Ryujinx.Graphics.Metal
{ {
_table = new MTLPixelFormat[Enum.GetNames(typeof(Format)).Length]; _table = new MTLPixelFormat[Enum.GetNames(typeof(Format)).Length];
Add(Format.R8Unorm, MTLPixelFormat.R8Unorm); Add(Format.R8Unorm, MTLPixelFormat.R8Unorm);
Add(Format.R8Snorm, MTLPixelFormat.R8Snorm); Add(Format.R8Snorm, MTLPixelFormat.R8Snorm);
Add(Format.R8Uint, MTLPixelFormat.R8Uint); Add(Format.R8Uint, MTLPixelFormat.R8Uint);
Add(Format.R8Sint, MTLPixelFormat.R8Sint); Add(Format.R8Sint, MTLPixelFormat.R8Sint);
Add(Format.R16Float, MTLPixelFormat.R16Float); Add(Format.R16Float, MTLPixelFormat.R16Float);
Add(Format.R16Unorm, MTLPixelFormat.R16Unorm); Add(Format.R16Unorm, MTLPixelFormat.R16Unorm);
Add(Format.R16Snorm, MTLPixelFormat.R16Snorm); Add(Format.R16Snorm, MTLPixelFormat.R16Snorm);
Add(Format.R16Uint, MTLPixelFormat.R16Uint); Add(Format.R16Uint, MTLPixelFormat.R16Uint);
Add(Format.R16Sint, MTLPixelFormat.R16Sint); Add(Format.R16Sint, MTLPixelFormat.R16Sint);
Add(Format.R32Float, MTLPixelFormat.R32Float); Add(Format.R32Float, MTLPixelFormat.R32Float);
Add(Format.R32Uint, MTLPixelFormat.R32Uint); Add(Format.R32Uint, MTLPixelFormat.R32Uint);
Add(Format.R32Sint, MTLPixelFormat.R32Sint); Add(Format.R32Sint, MTLPixelFormat.R32Sint);
Add(Format.R8G8Unorm, MTLPixelFormat.RG8Unorm); Add(Format.R8G8Unorm, MTLPixelFormat.RG8Unorm);
Add(Format.R8G8Snorm, MTLPixelFormat.RG8Snorm); Add(Format.R8G8Snorm, MTLPixelFormat.RG8Snorm);
Add(Format.R8G8Uint, MTLPixelFormat.RG8Uint); Add(Format.R8G8Uint, MTLPixelFormat.RG8Uint);
Add(Format.R8G8Sint, MTLPixelFormat.RG8Sint); Add(Format.R8G8Sint, MTLPixelFormat.RG8Sint);
Add(Format.R16G16Float, MTLPixelFormat.RG16Float); Add(Format.R16G16Float, MTLPixelFormat.RG16Float);
Add(Format.R16G16Unorm, MTLPixelFormat.RG16Unorm); Add(Format.R16G16Unorm, MTLPixelFormat.RG16Unorm);
Add(Format.R16G16Snorm, MTLPixelFormat.RG16Snorm); Add(Format.R16G16Snorm, MTLPixelFormat.RG16Snorm);
Add(Format.R16G16Uint, MTLPixelFormat.RG16Uint); Add(Format.R16G16Uint, MTLPixelFormat.RG16Uint);
Add(Format.R16G16Sint, MTLPixelFormat.RG16Sint); Add(Format.R16G16Sint, MTLPixelFormat.RG16Sint);
Add(Format.R32G32Float, MTLPixelFormat.RG32Float); Add(Format.R32G32Float, MTLPixelFormat.RG32Float);
Add(Format.R32G32Uint, MTLPixelFormat.RG32Uint); Add(Format.R32G32Uint, MTLPixelFormat.RG32Uint);
Add(Format.R32G32Sint, MTLPixelFormat.RG32Sint); Add(Format.R32G32Sint, MTLPixelFormat.RG32Sint);
// Add(Format.R8G8B8Unorm, MTLPixelFormat.R8G8B8Unorm); // Add(Format.R8G8B8Unorm, MTLPixelFormat.R8G8B8Unorm);
// Add(Format.R8G8B8Snorm, MTLPixelFormat.R8G8B8Snorm); // Add(Format.R8G8B8Snorm, MTLPixelFormat.R8G8B8Snorm);
// Add(Format.R8G8B8Uint, MTLPixelFormat.R8G8B8Uint); // Add(Format.R8G8B8Uint, MTLPixelFormat.R8G8B8Uint);
@ -48,53 +48,54 @@ namespace Ryujinx.Graphics.Metal
// Add(Format.R32G32B32Float, MTLPixelFormat.R32G32B32Sfloat); // Add(Format.R32G32B32Float, MTLPixelFormat.R32G32B32Sfloat);
// Add(Format.R32G32B32Uint, MTLPixelFormat.R32G32B32Uint); // Add(Format.R32G32B32Uint, MTLPixelFormat.R32G32B32Uint);
// Add(Format.R32G32B32Sint, MTLPixelFormat.R32G32B32Sint); // Add(Format.R32G32B32Sint, MTLPixelFormat.R32G32B32Sint);
Add(Format.R8G8B8A8Unorm, MTLPixelFormat.RGBA8Unorm); Add(Format.R8G8B8A8Unorm, MTLPixelFormat.RGBA8Unorm);
Add(Format.R8G8B8A8Snorm, MTLPixelFormat.RGBA8Snorm); Add(Format.R8G8B8A8Snorm, MTLPixelFormat.RGBA8Snorm);
Add(Format.R8G8B8A8Uint, MTLPixelFormat.RGBA8Uint); Add(Format.R8G8B8A8Uint, MTLPixelFormat.RGBA8Uint);
Add(Format.R8G8B8A8Sint, MTLPixelFormat.RGBA8Sint); Add(Format.R8G8B8A8Sint, MTLPixelFormat.RGBA8Sint);
Add(Format.R16G16B16A16Float, MTLPixelFormat.RGBA16Float); Add(Format.R16G16B16A16Float, MTLPixelFormat.RGBA16Float);
Add(Format.R16G16B16A16Unorm, MTLPixelFormat.RGBA16Unorm); Add(Format.R16G16B16A16Unorm, MTLPixelFormat.RGBA16Unorm);
Add(Format.R16G16B16A16Snorm, MTLPixelFormat.RGBA16Snorm); Add(Format.R16G16B16A16Snorm, MTLPixelFormat.RGBA16Snorm);
Add(Format.R16G16B16A16Uint, MTLPixelFormat.RGBA16Uint); Add(Format.R16G16B16A16Uint, MTLPixelFormat.RGBA16Uint);
Add(Format.R16G16B16A16Sint, MTLPixelFormat.RGBA16Sint); Add(Format.R16G16B16A16Sint, MTLPixelFormat.RGBA16Sint);
Add(Format.R32G32B32A32Float, MTLPixelFormat.RGBA32Float); Add(Format.R32G32B32A32Float, MTLPixelFormat.RGBA32Float);
Add(Format.R32G32B32A32Uint, MTLPixelFormat.RGBA32Uint); Add(Format.R32G32B32A32Uint, MTLPixelFormat.RGBA32Uint);
Add(Format.R32G32B32A32Sint, MTLPixelFormat.RGBA32Sint); Add(Format.R32G32B32A32Sint, MTLPixelFormat.RGBA32Sint);
Add(Format.S8Uint, MTLPixelFormat.Stencil8); Add(Format.S8Uint, MTLPixelFormat.Stencil8);
Add(Format.D16Unorm, MTLPixelFormat.Depth16Unorm); Add(Format.D16Unorm, MTLPixelFormat.Depth16Unorm);
// Add(Format.S8UintD24Unorm, MTLPixelFormat.S8UintD24Unorm); // Approximate
Add(Format.D32Float, MTLPixelFormat.Depth32Float); Add(Format.S8UintD24Unorm, MTLPixelFormat.BGRA8Unorm);
Add(Format.D24UnormS8Uint, MTLPixelFormat.Depth24Unorm_Stencil8); Add(Format.D32Float, MTLPixelFormat.Depth32Float);
Add(Format.D32FloatS8Uint, MTLPixelFormat.Depth32Float_Stencil8); Add(Format.D24UnormS8Uint, MTLPixelFormat.Depth24UnormStencil8);
Add(Format.R8G8B8A8Srgb, MTLPixelFormat.RGBA8Unorm_sRGB); Add(Format.D32FloatS8Uint, MTLPixelFormat.Depth32FloatStencil8);
Add(Format.R8G8B8A8Srgb, MTLPixelFormat.RGBA8UnormsRGB);
// Add(Format.R4G4Unorm, MTLPixelFormat.R4G4Unorm); // Add(Format.R4G4Unorm, MTLPixelFormat.R4G4Unorm);
// Add(Format.R4G4B4A4Unorm, MTLPixelFormat.R4G4B4A4Unorm); // Add(Format.R4G4B4A4Unorm, MTLPixelFormat.R4G4B4A4Unorm);
// Add(Format.R5G5B5X1Unorm, MTLPixelFormat.R5G5B5X1Unorm); // Add(Format.R5G5B5X1Unorm, MTLPixelFormat.R5G5B5X1Unorm);
// Add(Format.R5G5B5A1Unorm, MTLPixelFormat.R5G5B5A1Unorm); // Add(Format.R5G5B5A1Unorm, MTLPixelFormat.R5G5B5A1Unorm);
Add(Format.R5G6B5Unorm, MTLPixelFormat.B5G6R5Unorm); Add(Format.R5G6B5Unorm, MTLPixelFormat.B5G6R5Unorm);
Add(Format.R10G10B10A2Unorm, MTLPixelFormat.RGB10A2Unorm); Add(Format.R10G10B10A2Unorm, MTLPixelFormat.RGB10A2Unorm);
Add(Format.R10G10B10A2Uint, MTLPixelFormat.RGB10A2Uint); Add(Format.R10G10B10A2Uint, MTLPixelFormat.RGB10A2Uint);
Add(Format.R11G11B10Float, MTLPixelFormat.RG11B10Float); Add(Format.R11G11B10Float, MTLPixelFormat.RG11B10Float);
Add(Format.R9G9B9E5Float, MTLPixelFormat.RGB9E5Float); Add(Format.R9G9B9E5Float, MTLPixelFormat.RGB9E5Float);
Add(Format.Bc1RgbaUnorm, MTLPixelFormat.BC1_RGBA); Add(Format.Bc1RgbaUnorm, MTLPixelFormat.BC1RGBA);
Add(Format.Bc2Unorm, MTLPixelFormat.BC2_RGBA); Add(Format.Bc2Unorm, MTLPixelFormat.BC2RGBA);
Add(Format.Bc3Unorm, MTLPixelFormat.BC3_RGBA); Add(Format.Bc3Unorm, MTLPixelFormat.BC3RGBA);
Add(Format.Bc1RgbaSrgb, MTLPixelFormat.BC1_RGBA_sRGB); Add(Format.Bc1RgbaSrgb, MTLPixelFormat.BC1RGBAsRGB);
Add(Format.Bc2Srgb, MTLPixelFormat.BC2_RGBA_sRGB); Add(Format.Bc2Srgb, MTLPixelFormat.BC2RGBAsRGB);
Add(Format.Bc3Srgb, MTLPixelFormat.BC3_RGBA_sRGB); Add(Format.Bc3Srgb, MTLPixelFormat.BC3RGBAsRGB);
Add(Format.Bc4Unorm, MTLPixelFormat.BC4_RUnorm); Add(Format.Bc4Unorm, MTLPixelFormat.BC4RUnorm);
Add(Format.Bc4Snorm, MTLPixelFormat.BC4_RSnorm); Add(Format.Bc4Snorm, MTLPixelFormat.BC4RSnorm);
Add(Format.Bc5Unorm, MTLPixelFormat.BC5_RGUnorm); Add(Format.Bc5Unorm, MTLPixelFormat.BC5RGUnorm);
Add(Format.Bc5Snorm, MTLPixelFormat.BC5_RGSnorm); Add(Format.Bc5Snorm, MTLPixelFormat.BC5RGSnorm);
Add(Format.Bc7Unorm, MTLPixelFormat.BC7_RGBAUnorm); Add(Format.Bc7Unorm, MTLPixelFormat.BC7RGBAUnorm);
Add(Format.Bc7Srgb, MTLPixelFormat.BC7_RGBAUnorm_sRGB); Add(Format.Bc7Srgb, MTLPixelFormat.BC7RGBAUnormsRGB);
Add(Format.Bc6HSfloat, MTLPixelFormat.BC6H_RGBFloat); Add(Format.Bc6HSfloat, MTLPixelFormat.BC6HRGBFloat);
Add(Format.Bc6HUfloat, MTLPixelFormat.BC6H_RGBUfloat); Add(Format.Bc6HUfloat, MTLPixelFormat.BC6HRGBUfloat);
Add(Format.Etc2RgbUnorm, MTLPixelFormat.ETC2_RGB8); Add(Format.Etc2RgbUnorm, MTLPixelFormat.ETC2RGB8);
Add(Format.Etc2RgbaUnorm, MTLPixelFormat.ETC2_RGB8A1); Add(Format.Etc2RgbaUnorm, MTLPixelFormat.ETC2RGB8A1);
// Add(Format.Etc2RgbPtaUnorm, MTLPixelFormat.Etc2RgbPtaUnorm); // Add(Format.Etc2RgbPtaUnorm, MTLPixelFormat.Etc2RgbPtaUnorm);
Add(Format.Etc2RgbSrgb, MTLPixelFormat.ETC2_RGB8_sRGB); Add(Format.Etc2RgbSrgb, MTLPixelFormat.ETC2RGB8sRGB);
Add(Format.Etc2RgbaSrgb, MTLPixelFormat.ETC2_RGB8A1_sRGB); Add(Format.Etc2RgbaSrgb, MTLPixelFormat.ETC2RGB8A1sRGB);
// Add(Format.Etc2RgbPtaSrgb, MTLPixelFormat.Etc2RgbPtaSrgb); // Add(Format.Etc2RgbPtaSrgb, MTLPixelFormat.Etc2RgbPtaSrgb);
// Add(Format.R8Uscaled, MTLPixelFormat.R8Uscaled); // Add(Format.R8Uscaled, MTLPixelFormat.R8Uscaled);
// Add(Format.R8Sscaled, MTLPixelFormat.R8Sscaled); // Add(Format.R8Sscaled, MTLPixelFormat.R8Sscaled);
@ -124,39 +125,39 @@ namespace Ryujinx.Graphics.Metal
// Add(Format.R10G10B10A2Sint, MTLPixelFormat.A2B10G10R10SintPack32); // Add(Format.R10G10B10A2Sint, MTLPixelFormat.A2B10G10R10SintPack32);
// Add(Format.R10G10B10A2Uscaled, MTLPixelFormat.A2B10G10R10UscaledPack32); // Add(Format.R10G10B10A2Uscaled, MTLPixelFormat.A2B10G10R10UscaledPack32);
// Add(Format.R10G10B10A2Sscaled, MTLPixelFormat.A2B10G10R10SscaledPack32); // Add(Format.R10G10B10A2Sscaled, MTLPixelFormat.A2B10G10R10SscaledPack32);
Add(Format.Astc4x4Unorm, MTLPixelFormat.ASTC_4x4_LDR); Add(Format.Astc4x4Unorm, MTLPixelFormat.ASTC4x4HDR);
Add(Format.Astc5x4Unorm, MTLPixelFormat.ASTC_5x4_LDR); Add(Format.Astc5x4Unorm, MTLPixelFormat.ASTC5x4LDR);
Add(Format.Astc5x5Unorm, MTLPixelFormat.ASTC_5x5_LDR); Add(Format.Astc5x5Unorm, MTLPixelFormat.ASTC5x5LDR);
Add(Format.Astc6x5Unorm, MTLPixelFormat.ASTC_6x5_LDR); Add(Format.Astc6x5Unorm, MTLPixelFormat.ASTC6x5LDR);
Add(Format.Astc6x6Unorm, MTLPixelFormat.ASTC_6x6_LDR); Add(Format.Astc6x6Unorm, MTLPixelFormat.ASTC6x6LDR);
Add(Format.Astc8x5Unorm, MTLPixelFormat.ASTC_8x5_LDR); Add(Format.Astc8x5Unorm, MTLPixelFormat.ASTC8x5LDR);
Add(Format.Astc8x6Unorm, MTLPixelFormat.ASTC_8x6_LDR); Add(Format.Astc8x6Unorm, MTLPixelFormat.ASTC8x6LDR);
Add(Format.Astc8x8Unorm, MTLPixelFormat.ASTC_8x8_LDR); Add(Format.Astc8x8Unorm, MTLPixelFormat.ASTC8x8LDR);
Add(Format.Astc10x5Unorm, MTLPixelFormat.ASTC_10x5_LDR); Add(Format.Astc10x5Unorm, MTLPixelFormat.ASTC10x5LDR);
Add(Format.Astc10x6Unorm, MTLPixelFormat.ASTC_10x6_LDR); Add(Format.Astc10x6Unorm, MTLPixelFormat.ASTC10x6LDR);
Add(Format.Astc10x8Unorm, MTLPixelFormat.ASTC_10x8_LDR); Add(Format.Astc10x8Unorm, MTLPixelFormat.ASTC10x8LDR);
Add(Format.Astc10x10Unorm, MTLPixelFormat.ASTC_10x10_LDR); Add(Format.Astc10x10Unorm, MTLPixelFormat.ASTC10x10LDR);
Add(Format.Astc12x10Unorm, MTLPixelFormat.ASTC_12x10_LDR); Add(Format.Astc12x10Unorm, MTLPixelFormat.ASTC12x10LDR);
Add(Format.Astc12x12Unorm, MTLPixelFormat.ASTC_12x12_LDR); Add(Format.Astc12x12Unorm, MTLPixelFormat.ASTC12x12LDR);
Add(Format.Astc4x4Srgb, MTLPixelFormat.ASTC_4x4_sRGB); Add(Format.Astc4x4Srgb, MTLPixelFormat.ASTC4x4sRGB);
Add(Format.Astc5x4Srgb, MTLPixelFormat.ASTC_5x4_sRGB); Add(Format.Astc5x4Srgb, MTLPixelFormat.ASTC5x4sRGB);
Add(Format.Astc5x5Srgb, MTLPixelFormat.ASTC_5x5_sRGB); Add(Format.Astc5x5Srgb, MTLPixelFormat.ASTC5x5sRGB);
Add(Format.Astc6x5Srgb, MTLPixelFormat.ASTC_6x5_sRGB); Add(Format.Astc6x5Srgb, MTLPixelFormat.ASTC6x5sRGB);
Add(Format.Astc6x6Srgb, MTLPixelFormat.ASTC_6x6_sRGB); Add(Format.Astc6x6Srgb, MTLPixelFormat.ASTC6x6sRGB);
Add(Format.Astc8x5Srgb, MTLPixelFormat.ASTC_8x5_sRGB); Add(Format.Astc8x5Srgb, MTLPixelFormat.ASTC8x5sRGB);
Add(Format.Astc8x6Srgb, MTLPixelFormat.ASTC_8x6_sRGB); Add(Format.Astc8x6Srgb, MTLPixelFormat.ASTC8x6sRGB);
Add(Format.Astc8x8Srgb, MTLPixelFormat.ASTC_8x8_sRGB); Add(Format.Astc8x8Srgb, MTLPixelFormat.ASTC8x8sRGB);
Add(Format.Astc10x5Srgb, MTLPixelFormat.ASTC_10x5_sRGB); Add(Format.Astc10x5Srgb, MTLPixelFormat.ASTC10x5sRGB);
Add(Format.Astc10x6Srgb, MTLPixelFormat.ASTC_10x6_sRGB); Add(Format.Astc10x6Srgb, MTLPixelFormat.ASTC10x6sRGB);
Add(Format.Astc10x8Srgb, MTLPixelFormat.ASTC_10x8_sRGB); Add(Format.Astc10x8Srgb, MTLPixelFormat.ASTC10x8sRGB);
Add(Format.Astc10x10Srgb, MTLPixelFormat.ASTC_10x10_sRGB); Add(Format.Astc10x10Srgb, MTLPixelFormat.ASTC10x10sRGB);
Add(Format.Astc12x10Srgb, MTLPixelFormat.ASTC_12x10_sRGB); Add(Format.Astc12x10Srgb, MTLPixelFormat.ASTC12x10sRGB);
Add(Format.Astc12x12Srgb, MTLPixelFormat.ASTC_12x12_sRGB); Add(Format.Astc12x12Srgb, MTLPixelFormat.ASTC12x12sRGB);
Add(Format.B5G6R5Unorm, MTLPixelFormat.B5G6R5Unorm); Add(Format.B5G6R5Unorm, MTLPixelFormat.B5G6R5Unorm);
Add(Format.B5G5R5A1Unorm, MTLPixelFormat.BGR5A1Unorm); Add(Format.B5G5R5A1Unorm, MTLPixelFormat.BGR5A1Unorm);
Add(Format.A1B5G5R5Unorm, MTLPixelFormat.A1BGR5Unorm); Add(Format.A1B5G5R5Unorm, MTLPixelFormat.A1BGR5Unorm);
Add(Format.B8G8R8A8Unorm, MTLPixelFormat.BGRA8Unorm); Add(Format.B8G8R8A8Unorm, MTLPixelFormat.BGRA8Unorm);
Add(Format.B8G8R8A8Srgb, MTLPixelFormat.BGRA8Unorm_sRGB); Add(Format.B8G8R8A8Srgb, MTLPixelFormat.BGRA8UnormsRGB);
} }
private static void Add(Format format, MTLPixelFormat mtlFormat) private static void Add(Format format, MTLPixelFormat mtlFormat)

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@ -1,4 +1,5 @@
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader.Translation; using Ryujinx.Graphics.Shader.Translation;
using SharpMetal.Foundation; using SharpMetal.Foundation;
@ -106,7 +107,7 @@ namespace Ryujinx.Graphics.Metal
public void CreateSync(ulong id, bool strict) public void CreateSync(ulong id, bool strict)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void DeleteBuffer(BufferHandle buffer) public void DeleteBuffer(BufferHandle buffer)
@ -175,7 +176,8 @@ namespace Ryujinx.Graphics.Metal
public ulong GetCurrentSync() public ulong GetCurrentSync()
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
return 0;
} }
public HardwareInfo GetHardwareInfo() public HardwareInfo GetHardwareInfo()

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@ -1,3 +1,4 @@
using Ryujinx.Common;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader;
@ -12,6 +13,8 @@ namespace Ryujinx.Graphics.Metal
[SupportedOSPlatform("macos")] [SupportedOSPlatform("macos")]
public class Pipeline : IPipeline, IDisposable public class Pipeline : IPipeline, IDisposable
{ {
private const string ShaderSourcePath = "Ryujinx.Graphics.Metal/Shaders";
private readonly MTLDevice _device; private readonly MTLDevice _device;
private readonly MTLCommandQueue _mtlCommandQueue; private readonly MTLCommandQueue _mtlCommandQueue;
@ -31,9 +34,23 @@ namespace Ryujinx.Graphics.Metal
_device = device; _device = device;
_mtlCommandQueue = commandQueue; _mtlCommandQueue = commandQueue;
var error = new NSError(IntPtr.Zero);
var shaderSource = EmbeddedResources.ReadAllText(string.Join('/', ShaderSourcePath, "ColorBlitShaderSource.metal"));
var library = _device.NewLibrary(StringHelper.NSString(shaderSource), new(IntPtr.Zero), ref error);
if (error != IntPtr.Zero)
{
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Library: {StringHelper.String(error.LocalizedDescription)}");
}
var vertexFunction = library.NewFunction(StringHelper.NSString("vertexMain"));
var fragmentFunction = library.NewFunction(StringHelper.NSString("fragmentMain"));
// TODO: Recreate descriptor and encoder state as needed // TODO: Recreate descriptor and encoder state as needed
var renderPipelineDescriptor = new MTLRenderPipelineDescriptor(); var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
var error = new NSError(IntPtr.Zero); renderPipelineDescriptor.VertexFunction = vertexFunction;
renderPipelineDescriptor.FragmentFunction = fragmentFunction;
_renderEncoderState = new(_device.NewRenderPipelineState(renderPipelineDescriptor, ref error), _device); _renderEncoderState = new(_device.NewRenderPipelineState(renderPipelineDescriptor, ref error), _device);
if (error != IntPtr.Zero) if (error != IntPtr.Zero)
{ {
@ -57,7 +74,7 @@ namespace Ryujinx.Graphics.Metal
{ {
EndCurrentPass(); EndCurrentPass();
var descriptor = new MTLRenderPassDescriptor { }; var descriptor = new MTLRenderPassDescriptor();
var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor); var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
_renderEncoderState.SetEncoderState(renderCommandEncoder); _renderEncoderState.SetEncoderState(renderCommandEncoder);
@ -69,7 +86,7 @@ namespace Ryujinx.Graphics.Metal
{ {
EndCurrentPass(); EndCurrentPass();
var descriptor = new MTLBlitPassDescriptor { }; var descriptor = new MTLBlitPassDescriptor();
var blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor); var blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor);
_currentEncoder = blitCommandEncoder; _currentEncoder = blitCommandEncoder;
@ -80,7 +97,7 @@ namespace Ryujinx.Graphics.Metal
{ {
EndCurrentPass(); EndCurrentPass();
var descriptor = new MTLComputePassDescriptor { }; var descriptor = new MTLComputePassDescriptor();
var computeCommandEncoder = _commandBuffer.ComputeCommandEncoder(descriptor); var computeCommandEncoder = _commandBuffer.ComputeCommandEncoder(descriptor);
_currentEncoder = computeCommandEncoder; _currentEncoder = computeCommandEncoder;
@ -93,14 +110,14 @@ namespace Ryujinx.Graphics.Metal
// TODO: Give command buffer a valid MTLDrawable // TODO: Give command buffer a valid MTLDrawable
// _commandBuffer.PresentDrawable(); // _commandBuffer.PresentDrawable();
_commandBuffer.Commit(); // _commandBuffer.Commit();
_commandBuffer = _mtlCommandQueue.CommandBuffer(); _commandBuffer = _mtlCommandQueue.CommandBuffer();
} }
public void Barrier() public void Barrier()
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void ClearBuffer(BufferHandle destination, int offset, int size, uint value) public void ClearBuffer(BufferHandle destination, int offset, int size, uint value)
@ -130,18 +147,18 @@ namespace Ryujinx.Graphics.Metal
public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color) public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue,
int stencilMask) int stencilMask)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void CommandBufferBarrier() public void CommandBufferBarrier()
{ {
// TODO: Only required for MTLHeap or untracked resources Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size) public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
@ -170,7 +187,7 @@ namespace Ryujinx.Graphics.Metal
public void DispatchCompute(int groupsX, int groupsY, int groupsZ) public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance) public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
@ -213,57 +230,57 @@ namespace Ryujinx.Graphics.Metal
public void DrawIndexedIndirect(BufferRange indirectBuffer) public void DrawIndexedIndirect(BufferRange indirectBuffer)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void DrawIndirect(BufferRange indirectBuffer) public void DrawIndirect(BufferRange indirectBuffer)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion) public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetAlphaTest(bool enable, float reference, CompareOp op) public void SetAlphaTest(bool enable, float reference, CompareOp op)
{ {
// Metal does not support alpha test. Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetBlendState(AdvancedBlendDescriptor blend) public void SetBlendState(AdvancedBlendDescriptor blend)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetBlendState(int index, BlendDescriptor blend) public void SetBlendState(int index, BlendDescriptor blend)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp) public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetDepthClamp(bool clamp) public void SetDepthClamp(bool clamp)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetDepthMode(DepthMode mode) public void SetDepthMode(DepthMode mode)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetDepthTest(DepthTestDescriptor depthTest) public void SetDepthTest(DepthTestDescriptor depthTest)
@ -315,37 +332,40 @@ namespace Ryujinx.Graphics.Metal
public void SetImage(int binding, ITexture texture, Format imageFormat) public void SetImage(int binding, ITexture texture, Format imageFormat)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetLineParameters(float width, bool smooth) public void SetLineParameters(float width, bool smooth)
{ {
// Not supported in Metal // Not supported in Metal
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetLogicOpState(bool enable, LogicalOp op) public void SetLogicOpState(bool enable, LogicalOp op)
{ {
// Not supported in Metal // Not supported in Metal
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetMultisampleState(MultisampleDescriptor multisample) public void SetMultisampleState(MultisampleDescriptor multisample)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel) public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin) public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode) public void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode)
{ {
// Not supported in Metal // Not supported in Metal
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetPrimitiveRestart(bool enable, int index) public void SetPrimitiveRestart(bool enable, int index)
@ -354,6 +374,7 @@ namespace Ryujinx.Graphics.Metal
// https://github.com/gpuweb/gpuweb/issues/1220#issuecomment-732483263 // https://github.com/gpuweb/gpuweb/issues/1220#issuecomment-732483263
// https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515520-drawindexedprimitives // https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515520-drawindexedprimitives
// https://stackoverflow.com/questions/70813665/how-to-render-multiple-trianglestrips-using-metal // https://stackoverflow.com/questions/70813665/how-to-render-multiple-trianglestrips-using-metal
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetPrimitiveTopology(PrimitiveTopology topology) public void SetPrimitiveTopology(PrimitiveTopology topology)
@ -363,22 +384,22 @@ namespace Ryujinx.Graphics.Metal
public void SetProgram(IProgram program) public void SetProgram(IProgram program)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetRasterizerDiscard(bool discard) public void SetRasterizerDiscard(bool discard)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask) public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil) public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public unsafe void SetScissors(ReadOnlySpan<Rectangle<int>> regions) public unsafe void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
@ -437,32 +458,32 @@ namespace Ryujinx.Graphics.Metal
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers) public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler) public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers) public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetUserClipDistance(int index, bool enableClip) public void SetUserClipDistance(int index, bool enableClip)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs) public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers) public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public unsafe void SetViewports(ReadOnlySpan<Viewport> viewports) public unsafe void SetViewports(ReadOnlySpan<Viewport> viewports)
@ -493,12 +514,12 @@ namespace Ryujinx.Graphics.Metal
public void TextureBarrier() public void TextureBarrier()
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void TextureBarrierTiled() public void TextureBarrierTiled()
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual) public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
@ -521,16 +542,19 @@ namespace Ryujinx.Graphics.Metal
public void BeginTransformFeedback(PrimitiveTopology topology) public void BeginTransformFeedback(PrimitiveTopology topology)
{ {
// Metal does not support Transform Feedback // Metal does not support Transform Feedback
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void EndTransformFeedback() public void EndTransformFeedback()
{ {
// Metal does not support Transform Feedback // Metal does not support Transform Feedback
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers) public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{ {
// Metal does not support Transform Feedback // Metal does not support Transform Feedback
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void Dispose() public void Dispose()

View File

@ -10,6 +10,10 @@
<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" /> <ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Shaders\ColorBlitShaderSource.metal" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="SharpMetal" /> <PackageReference Include="SharpMetal" />
</ItemGroup> </ItemGroup>

View File

@ -0,0 +1,30 @@
#include <metal_stdlib>
using namespace metal;
struct TexCoordIn {
float4 tex_coord_in_data;
};
vertex float4 vertexMain(uint vertexID [[vertex_id]],
constant TexCoordIn& tex_coord_in [[buffer(1)]]) {
int low = vertexID & 1;
int high = vertexID >> 1;
float2 tex_coord;
tex_coord.x = tex_coord_in.tex_coord_in_data[low];
tex_coord.y = tex_coord_in.tex_coord_in_data[2 + high];
float4 position;
position.x = (float(low) - 0.5) * 2.0;
position.y = (float(high) - 0.5) * 2.0;
position.z = 0.0;
position.w = 1.0;
return position;
}
fragment float4 fragmentMain(float2 tex_coord [[stage_in]],
texture2d<float> tex [[texture(0)]]) {
float4 color = tex.sample(metal::address::clamp_to_edge, tex_coord);
return color;
}

View File

@ -1,3 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using SharpMetal.Metal; using SharpMetal.Metal;
@ -158,7 +159,7 @@ namespace Ryujinx.Graphics.Metal
public void SetData(SpanOrArray<byte> data) public void SetData(SpanOrArray<byte> data)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetData(SpanOrArray<byte> data, int layer, int level) public void SetData(SpanOrArray<byte> data, int layer, int level)
@ -245,17 +246,17 @@ namespace Ryujinx.Graphics.Metal
public void SetStorage(BufferRange buffer) public void SetStorage(BufferRange buffer)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void Release() public void Release()
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void Dispose() public void Dispose()
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
} }
} }

View File

@ -1,3 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using System; using System;
using System.Runtime.Versioning; using System.Runtime.Versioning;
@ -24,27 +25,27 @@ namespace Ryujinx.Graphics.Metal
public void SetSize(int width, int height) public void SetSize(int width, int height)
{ {
// Not needed as we can get the size from the surface. Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void ChangeVSyncMode(bool vsyncEnabled) public void ChangeVSyncMode(bool vsyncEnabled)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetAntiAliasing(AntiAliasing antialiasing) public void SetAntiAliasing(AntiAliasing antialiasing)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetScalingFilter(ScalingFilter type) public void SetScalingFilter(ScalingFilter type)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void SetScalingFilterLevel(float level) public void SetScalingFilterLevel(float level)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void Dispose() public void Dispose()