From b95360c2e03bca6f8dc31daffb9d43ab36253edd Mon Sep 17 00:00:00 2001 From: Hans-Kristian Arntzen Date: Mon, 6 May 2013 07:48:14 -0700 Subject: [PATCH] Updated RGUI (markdown) --- RGUI.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/RGUI.md b/RGUI.md index ff6b5a3..a53c3f4 100644 --- a/RGUI.md +++ b/RGUI.md @@ -118,7 +118,7 @@ Shader settings can be found in `Video Options`. The fundamental options are: - **Apply Shader Changes**: After changing shader settings, use this to apply changes. Changing shader settings is a somewhat expensive operation so it has to be done explicitly. - **Default Filter**: Choose hardware filter to use if a shader pass is not explicitly defined. -- **Load Shader Preset**: Load a Cg/GLSL preset directly. Currently, the settings inside the preset isn't reflected in RGUI as shader presets support far more features than the settings described below. This behavior could potentially change in the future ... +- **Load Shader Preset**: Load a Cg/GLSL preset directly. The RGUI shader menu is updated accordingly. If the CGP uses scaling methods which are not simple, (i.e. source scaling, same scaling factor for X/Y), the scaling factors displayed in RGUI might not be correct. - **Shader Passes**: Number of shader passes to use. If you set this to 0, and use Apply Shader Changes, you use a "blank" shader. The Default Filter option will affect the stretching filter. For every shader pass you can configure: