Created Using command line (markdown)
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## CLI
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At its core, RetroArch is a command-line application. Getting familiar with the command-line helps you understand the design principles of RetroArch.
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## Load a ROM and libretro core
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retroarch -L /path/to/libretro/core.so game.rom
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### Get verbose logging output
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To get a better idea on what's going on, use `--verbose` flag as well.
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If you want to report a bug, it is **vital** that this log is included.
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### Use a config file
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By default, RetroArch looks for a config in various places depending on OS:
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- **Linux/OSX**: `$XDG_CONFIG_HOME/retroarch/retroarch.cfg`, then `~/.config/retroarch/retroarch.cfg`, then `~/.retroarch.cfg`, and finally, as a fallback, `/etc/retroarch.cfg`.
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- **Windows**: `retroarch.cfg` in same folder as `retroarch.exe`, then `%APPDATA%\retroarch.cfg`.
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To override this, use `retroarch --config customconfig.cfg`. If you have some special options you want to store in separate config files you can use `retroarch --config baseconfig.cfg --appendconfig specialconfig.cfg`. See man-page and/or `--help` for detail.
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To help creating configs with a GUI, RetroArch-Phoenix is a suitable frontend.
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The config file with all options are documented [here](https://raw.github.com/Themaister/RetroArch/master/retroarch.cfg). On Linux and OSX, it is normally installed to `/etc/retroarch.cfg`. On Windows releases you'll find it in the directory along with `retroarch.exe` after a fresh zip extraction (it quickly gets overwritten).
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## `retroarch --help`
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Use it. You'll probably discover some features you didn't think about.
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===================================================================
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RetroArch: Frontend for libretro -- v0.9.9-wip1 --
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Compiler: GCC (4.8.0) 64-bit
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Built: Apr 29 2013
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===================================================================
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Usage: retroarch [rom file] [options...]
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-h/--help: Show this help message.
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--menu: Do not require ROM or libretro core to be loaded, starts directly in menu.
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If no arguments are passed to RetroArch, it is equivalent to using --menu as only argument.
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--features: Prints available features compiled into RetroArch.
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-s/--save: Path for save file (*.srm). Required when rom is input from stdin.
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-f/--fullscreen: Start RetroArch in fullscreen regardless of config settings.
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-S/--savestate: Path to use for save states. If not selected, *.state will be assumed.
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-c/--config: Path for config file.
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By default looks for config in $XDG_CONFIG_HOME/retroarch/retroarch.cfg,
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$HOME/.config/retroarch/retroarch.cfg,
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and $HOME/.retroarch.cfg.
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--appendconfig: Extra config files are loaded in, and take priority over config selected in -c (or default).
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Multiple configs are delimited by ','.
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-L/--libretro: Path to libretro implementation. Overrides any config setting.
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-g/--gameboy: Path to Gameboy ROM. Load SuperGameBoy as the regular rom.
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-b/--bsx: Path to BSX rom. Load BSX BIOS as the regular rom.
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-B/--bsxslot: Path to BSX slotted rom. Load BSX BIOS as the regular rom.
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--sufamiA: Path to A slot of Sufami Turbo. Load Sufami base cart as regular rom.
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--sufamiB: Path to B slot of Sufami Turbo.
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-N/--nodevice: Disconnects controller device connected to port (1 to 8).
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-A/--dualanalog: Connect a DualAnalog controller to port (1 to 8).
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-m/--mouse: Connect a mouse into port of the device (1 to 8).
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-p/--scope: Connect a virtual SuperScope into port 2. (SNES specific).
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-j/--justifier: Connect a virtual Konami Justifier into port 2. (SNES specific).
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-J/--justifiers: Daisy chain two virtual Konami Justifiers into port 2. (SNES specific).
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-4/--multitap: Connect a SNES multitap to port 2. (SNES specific).
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-P/--bsvplay: Playback a BSV movie file.
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-R/--bsvrecord: Start recording a BSV movie file from the beginning.
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-M/--sram-mode: Takes an argument telling how SRAM should be handled in the session.
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{no,}load-{no,}save describes if SRAM should be loaded, and if SRAM should be saved.
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Do note that noload-save implies that save files will be deleted and overwritten.
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-H/--host: Host netplay as player 1.
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-C/--connect: Connect to netplay as player 2.
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--port: Port used to netplay. Default is 55435.
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-F/--frames: Sync frames when using netplay.
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--spectate: Netplay will become spectating mode.
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Host can live stream the game content to players that connect.
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However, the client will not be able to play. Multiple clients can connect to the host.
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--nick: Picks a nickname for use with netplay. Not mandatory.
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--command: Sends a command over UDP to an already running RetroArch process.
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Available commands are listed if command is invalid.
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-r/--record: Path to record video file.
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Using .mkv extension is recommended.
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--recordconfig: Path to settings used during recording.
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--size: Overrides output video size when recording with FFmpeg (format: WIDTHxHEIGHT).
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-v/--verbose: Verbose logging.
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-U/--ups: Specifies path for UPS patch that will be applied to ROM.
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--bps: Specifies path for BPS patch that will be applied to ROM.
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--ips: Specifies path for IPS patch that will be applied to ROM.
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--no-patch: Disables all forms of rom patching.
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-X/--xml: Specifies path to XML memory map.
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-D/--detach: Detach RetroArch from the running console. Not relevant for all platforms.
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## `retroarch --features`
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If you're unsure if a particular feature is compiled in, this helps:
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Features:
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SDL:
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SDL drivers: yes
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Threads:
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Threading support: yes
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OpenGL:
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OpenGL driver: yes
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KMS:
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KMS/EGL context support: yes
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EGL:
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EGL context support: yes
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OpenVG:
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OpenVG output support: no
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XVideo:
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XVideo output: yes
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ALSA:
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audio driver: yes
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OSS:
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audio driver: yes
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Jack:
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audio driver: yes
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RSound:
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audio driver: yes
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RoarAudio:
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audio driver: yes
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PulseAudio:
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audio driver: yes
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DirectSound:
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audio driver: no
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XAudio2:
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audio driver: no
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zlib:
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PNG encode/decode and .zip extraction: yes
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OpenAL:
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audio driver: yes
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External:
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External filter and plugin support: yes
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Cg:
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Cg pixel shaders: yes
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libxml2:
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libxml2 XML parsing: yes
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SDL_image:
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SDL_image image loading: yes
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FBO:
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OpenGL render-to-texture (multi-pass shaders): yes
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Dynamic:
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Dynamic run-time loading of libretro library: yes
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FFmpeg:
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On-the-fly recording of gameplay with libavcodec: yes
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FreeType:
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TTF font rendering with FreeType: yes
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Netplay:
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Peer-to-peer netplay: yes
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Python:
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Script support in shaders: yes
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