From 7414401516154e57fa96be4c5c90cfe147a03cf1 Mon Sep 17 00:00:00 2001 From: Hans-Kristian Arntzen Date: Mon, 21 Oct 2013 07:38:28 -0700 Subject: [PATCH] Updated Overlay image configuration (markdown) --- Overlay-image-configuration.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Overlay-image-configuration.md b/Overlay-image-configuration.md index 9d1f287..ae072ca 100644 --- a/Overlay-image-configuration.md +++ b/Overlay-image-configuration.md @@ -71,7 +71,7 @@ The format is: `button` corresponds to the input event being generated. The names are the same as in the general input config, e.g. input_player1_start would translate to start here. overlay_next is a special bind designed to swap to the next overlay, or wrap around to the first one. Button `nul` means no input. For an up-to-date view of what buttons are called, check: -https://github.com/Themaister/RetroArch/blob/master/input/overlay.c#L90 +https://github.com/libretro/RetroArch/blob/master/input/overlay.c#L90 `position_x` and `position_y` are the x and y coordinates in pixels of the source image for the center of the button. It is possible to use normalized coordinates as well. This is necessary when a full-screen overlay is not used. `overlay0_desc0_normalized = true` will force normalized coordinates. `overlay0_normalized = true` sets all descriptors to true unless overridden specifically.