From 618a1e27a831921132ea6c162e44bba3736ce913 Mon Sep 17 00:00:00 2001 From: Themaister Date: Mon, 19 Mar 2012 14:52:31 -0700 Subject: [PATCH] Clarify a bit. --- Compilation-guide-(Windows).md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Compilation-guide-(Windows).md b/Compilation-guide-(Windows).md index 95b3cb4..0f3b69b 100644 --- a/Compilation-guide-(Windows).md +++ b/Compilation-guide-(Windows).md @@ -6,12 +6,12 @@ Download and run [MSYSGit](http://code.google.com/p/msysgit/), and you should be git clone git://github.com/Themaister/SSNES.git cd SSNES -Now we need to download the library pack and the headers pack, and extract them into the top directory of SSNES. Pick one of these depending on if you're compiling for 32-bit or 64-bit: +Now we need to download the library pack and the headers pack, and extract them into the top directory of SSNES. Pick the 32-bit or 64-bit archives depending on which architecture you're building for: https://github.com/downloads/Themaister/SSNES/SSNES-win32-libs.zip (32-bit)
-https://github.com/downloads/Themaister/SSNES/SSNES-win64-libs.zip (64-bit)
https://github.com/downloads/Themaister/SSNES/SSNES-win32-headers.zip (32-bit)
https://github.com/downloads/Themaister/SSNES/SSNES-win64-headers.zip (64-bit)
+https://github.com/downloads/Themaister/SSNES/SSNES-win64-libs.zip (64-bit)
Note that you might have to install `dsound.h` and `dinput.h` DirectX headers in a place where MinGW can see them. This is typically `C:/MinGW/include` or something like that.