From 471698722261901939ee7b8231c481e2ed78723e Mon Sep 17 00:00:00 2001 From: Themaister Date: Fri, 15 Feb 2013 08:21:35 -0800 Subject: [PATCH] Updated Overlay image configuration (markdown) --- Overlay-image-configuration.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Overlay-image-configuration.md b/Overlay-image-configuration.md index e08930a..6717fed 100644 --- a/Overlay-image-configuration.md +++ b/Overlay-image-configuration.md @@ -70,6 +70,9 @@ The format is: `button` corresponds to the input event being generated. The names are the same as in the general input config, e.g. input_player1_start would translate to start here. overlay_next is a special bind designed to swap to the next overlay, or wrap around to the first one. +For an up-to-date view of what buttons are called, check: +https://github.com/Themaister/RetroArch/blob/master/input/input_common.c#L499 + `position_x` and `position_y` are the x and y coordinates in pixels of the source image for the center of the button. `hitbox_type` describes which type of shape the button has. `radial` (circle, ellipsis) and `rect` (rectangular) shapes are supported.