Updated Overlay image configuration (markdown)
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@ -71,7 +71,7 @@ The format is:
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`button` corresponds to the input event being generated. The names are the same as in the general input config, e.g. input_player1_start would translate to start here. overlay_next is a special bind designed to swap to the next overlay, or wrap around to the first one. Button `nul` means no input.
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`button` corresponds to the input event being generated. The names are the same as in the general input config, e.g. input_player1_start would translate to start here. overlay_next is a special bind designed to swap to the next overlay, or wrap around to the first one. Button `nul` means no input.
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For an up-to-date view of what buttons are called, check:
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For an up-to-date view of what buttons are called, check:
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https://github.com/Themaister/RetroArch/blob/master/input/input_common.c#L499
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https://github.com/Themaister/RetroArch/blob/master/input/overlay.c#L90
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`position_x` and `position_y` are the x and y coordinates in pixels of the source image for the center of the button. It is possible to use normalized coordinates as well. This is necessary when a full-screen overlay is not used. `overlay0_desc0_normalized = true` will force normalized coordinates. `overlay0_normalized = true` sets all descriptors to true unless overridden specifically.
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`position_x` and `position_y` are the x and y coordinates in pixels of the source image for the center of the button. It is possible to use normalized coordinates as well. This is necessary when a full-screen overlay is not used. `overlay0_desc0_normalized = true` will force normalized coordinates. `overlay0_normalized = true` sets all descriptors to true unless overridden specifically.
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