Explain D3D9 building.

Themaister 2012-11-03 16:56:23 -07:00
parent a68add9331
commit 2f4e285d50
1 changed files with 3 additions and 1 deletions

@ -17,7 +17,9 @@ Note that you might have to install `dsound.h` and `dinput.h` DirectX headers in
Now build: Now build:
mingw32-make -f Makefile.win # If your compiler isn't called gcc/g++, you can set the proper compiler name with CC= and CXX=, standard Unix fare. You might also need to set WINDRES= if needed. mingw32-make -f Makefile.win # If your compiler isn't called gcc/g++, you can set the proper compiler name with CC= and CXX=, standard Unix fare. You will also need to set WINDRES=.
By default, D3D9 support is compiled in. If your MinGW has D3D headers/libs properly installed, it will work. If you however are unable to build D3D9 using your toolchain, you can disable D3D9 by adding HAVE_D3D9=0 to the make commandline. Recent MinGW-w64/i686-w64 builds are able to compile D3D9 without any fuss.
### Building GUI ### Building GUI
Since the command-line isn't very comfortable on Windows, you will most likely want RetroArch-Phoenix unless you're planning to launch via XBMC or something like that. Since the command-line isn't very comfortable on Windows, you will most likely want RetroArch-Phoenix unless you're planning to launch via XBMC or something like that.