Explain D3D9 building.
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@ -17,7 +17,9 @@ Note that you might have to install `dsound.h` and `dinput.h` DirectX headers in
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Now build:
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mingw32-make -f Makefile.win # If your compiler isn't called gcc/g++, you can set the proper compiler name with CC= and CXX=, standard Unix fare. You might also need to set WINDRES= if needed.
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mingw32-make -f Makefile.win # If your compiler isn't called gcc/g++, you can set the proper compiler name with CC= and CXX=, standard Unix fare. You will also need to set WINDRES=.
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By default, D3D9 support is compiled in. If your MinGW has D3D headers/libs properly installed, it will work. If you however are unable to build D3D9 using your toolchain, you can disable D3D9 by adding HAVE_D3D9=0 to the make commandline. Recent MinGW-w64/i686-w64 builds are able to compile D3D9 without any fuss.
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### Building GUI
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Since the command-line isn't very comfortable on Windows, you will most likely want RetroArch-Phoenix unless you're planning to launch via XBMC or something like that.
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