RetroArch/gfx/common
libretroadmin fd59309fcd Cleanups 2022-12-05 14:03:21 +01:00
..
metal Fix C++ comments 2022-10-01 17:56:16 +02:00
wayland (Wayland) Dynamically load libdecor at runtime 2022-03-22 06:58:41 +01:00
angle_common.c Use HAVE_DYLIB for loading dynamic libraries instead of HAVE_DYNAMIC 2022-11-21 05:23:43 +01:00
angle_common.h Move all EGL functions to egl_common.c file 2020-01-04 19:22:02 +01:00
caca_common.h (Caca) Put everything into the struct 2020-03-07 16:42:12 +01:00
ctr_common.h Cut down on header includes 2022-12-05 13:44:20 +01:00
d3d8_common.c (D3D8) Simplifications 2022-05-16 14:19:17 +02:00
d3d8_common.h (D3D8) d3d8_texture_new - path never used, so get rid of it and get 2022-05-16 13:19:40 +02:00
d3d9_common.c (Video) use flags for FBO passes, GL2 renderchain, etc 2022-10-26 21:21:21 +02:00
d3d9_common.h Get rid of d3d9_suppress_screensaver in d3d9_common.c 2022-05-17 14:21:22 +02:00
d3d10_common.c There can be builds that are statically built against a libretro core 2022-11-16 16:51:53 +01:00
d3d10_common.h (D3D10) Turn boolean variables into flags 2022-11-02 23:19:41 +01:00
d3d11_common.c There can be builds that are statically built against a libretro core 2022-11-16 16:51:53 +01:00
d3d11_common.h Fixes for d3d12 and d3d11 drivers when using shaders with TATE mode arcades etc (#14678) 2022-11-27 10:20:34 +01:00
d3d12_common.c There can be builds that are statically built against a libretro core 2022-11-16 16:51:53 +01:00
d3d12_common.h Cleanups 2022-12-05 14:03:21 +01:00
d3d_common.c Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver" 2022-05-17 12:34:12 +02:00
d3d_common.h Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver" 2022-05-17 12:34:12 +02:00
d3dcompiler_common.c Use HAVE_DYLIB more 2022-11-16 17:09:53 +01:00
d3dcompiler_common.h (D3D) Get rid of unnecesary inline functions 2022-06-04 23:14:15 +02:00
dbus_common.c Add TODO/FIXME notes 2020-07-07 03:02:55 +02:00
dbus_common.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
drm_common.c [DRM] set the correct video mode 2021-03-31 13:13:27 +02:00
drm_common.h [DRM] set the correct video mode 2021-03-31 13:13:27 +02:00
dxgi_common.c There can be builds that are statically built against a libretro core 2022-11-16 16:51:53 +01:00
dxgi_common.h Remove unused DXGI inline functions 2022-09-11 23:15:25 +02:00
egl_common.c Use HAVE_DYLIB for loading dynamic libraries instead of HAVE_DYNAMIC 2022-11-21 05:23:43 +01:00
egl_common.h (DRM/EGL) Buildfix 2020-01-06 00:33:28 +01:00
fpga_common.h Fix C++ comments 2022-10-01 17:56:16 +02:00
gdi_common.h Cleanups 2022-12-05 14:03:21 +01:00
gl1_common.h Cleanups 2022-12-05 14:03:21 +01:00
gl2_common.h Add osx-ppc compilation for frontend (#13532) 2022-01-24 16:22:07 +01:00
gl3_common.h (gl3/glcore) Remove gl3_build_default_matrix 2022-04-02 23:48:34 +02:00
gl_common.c (gl_common.c) Add HAVE_CONFIG_H 2021-09-29 17:48:58 +02:00
gl_common.h Create gl_flush 2021-09-26 22:28:28 +02:00
gx2_common.h Cleanups 2022-12-05 14:03:21 +01:00
metal_common.h improved readability for references to the platform specific metal storage mode option; removed support for btstack since its not compiling and is less relevant for the iOS platform; removed commented out code 2020-07-19 07:48:07 -10:00
metal_common.m (Video) use flags for FBO passes, GL2 renderchain, etc 2022-10-26 21:21:21 +02:00
network_common.h Cleanups 2020-07-18 16:54:14 +02:00
orbis_common.h [ORBIS] Initial changes for PS4 2022-05-21 16:31:10 +02:00
ps2_common.h [PS2] Improve Compilation (#13359) 2021-12-15 19:01:56 +01:00
rsx_common.h [PSL1GHT] Add RSX graphics support for ps3 2022-03-27 18:03:30 +02:00
sdl2_common.c Add OpenDingux Beta support 2021-03-25 16:19:42 +00:00
sdl2_common.h Cleanups 2022-12-05 14:03:21 +01:00
sixel_common.h Cleanups 2020-07-18 16:54:14 +02:00
switch_common.h Cleanups 2020-08-03 16:33:54 +02:00
vga_common.h (VGA) Move static global variables to struct 2020-03-07 19:33:03 +01:00
vita2d_common.h Cleanups 2022-12-05 14:03:21 +01:00
vita_common.h [VITA] Add support for Vita GLES2 (PIGLET) 2021-01-06 19:14:30 +01:00
vksym.h Update Vulkan 2018-05-13 21:35:18 +02:00
vulkan_common.c Cut down on header includes 2022-12-05 13:44:20 +01:00
vulkan_common.h Cut down on header includes 2022-12-05 13:44:20 +01:00
wayland_common.c Use HAVE_DYLIB for loading dynamic libraries instead of HAVE_DYNAMIC 2022-11-21 05:23:43 +01:00
wayland_common.h (Wayland) Fixups 2022-05-31 20:04:33 +02:00
win32_common.c Build warning fix win32 (#14692) 2022-12-02 17:47:07 +01:00
win32_common.h (Win32) Create g_win32_flags - reduce amount of global booleans kept 2022-10-26 17:31:42 +02:00
x11_common.c (X11/Xinerama) Style nits; slightly optimize x11_get_metrics 2022-09-05 19:44:15 +02:00
x11_common.h (CodeQL) Only use 'cpp' language 2022-09-05 18:26:08 +02:00
xinerama_common.c (X11/Xinerama) Style nits; slightly optimize x11_get_metrics 2022-09-05 19:44:15 +02:00
xinerama_common.h Remove trailing blank lines. 2019-01-17 19:39:38 -08:00