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metal
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Fix C++ comments
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2022-10-01 17:56:16 +02:00 |
wayland
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(Wayland) Dynamically load libdecor at runtime
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2022-03-22 06:58:41 +01:00 |
angle_common.c
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Use HAVE_DYLIB for loading dynamic libraries instead of HAVE_DYNAMIC
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2022-11-21 05:23:43 +01:00 |
angle_common.h
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Move all EGL functions to egl_common.c file
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2020-01-04 19:22:02 +01:00 |
caca_common.h
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(Caca) Put everything into the struct
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2020-03-07 16:42:12 +01:00 |
ctr_common.h
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Cut down on header includes
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2022-12-05 13:44:20 +01:00 |
d3d8_common.c
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(D3D8) Simplifications
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2022-05-16 14:19:17 +02:00 |
d3d8_common.h
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(D3D8) d3d8_texture_new - path never used, so get rid of it and get
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2022-05-16 13:19:40 +02:00 |
d3d9_common.c
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(Video) use flags for FBO passes, GL2 renderchain, etc
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2022-10-26 21:21:21 +02:00 |
d3d9_common.h
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Get rid of d3d9_suppress_screensaver in d3d9_common.c
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2022-05-17 14:21:22 +02:00 |
d3d10_common.c
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There can be builds that are statically built against a libretro core
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2022-11-16 16:51:53 +01:00 |
d3d10_common.h
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(D3D10) Turn boolean variables into flags
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2022-11-02 23:19:41 +01:00 |
d3d11_common.c
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There can be builds that are statically built against a libretro core
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2022-11-16 16:51:53 +01:00 |
d3d11_common.h
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Fixes for d3d12 and d3d11 drivers when using shaders with TATE mode arcades etc (#14678)
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2022-11-27 10:20:34 +01:00 |
d3d12_common.c
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There can be builds that are statically built against a libretro core
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2022-11-16 16:51:53 +01:00 |
d3d12_common.h
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Cleanups
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2022-12-05 14:03:21 +01:00 |
d3d_common.c
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Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
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2022-05-17 12:34:12 +02:00 |
d3d_common.h
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Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
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2022-05-17 12:34:12 +02:00 |
d3dcompiler_common.c
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Use HAVE_DYLIB more
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2022-11-16 17:09:53 +01:00 |
d3dcompiler_common.h
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(D3D) Get rid of unnecesary inline functions
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2022-06-04 23:14:15 +02:00 |
dbus_common.c
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Add TODO/FIXME notes
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2020-07-07 03:02:55 +02:00 |
dbus_common.h
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Clean up trailing whitespace
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2017-12-12 00:24:18 -08:00 |
drm_common.c
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[DRM] set the correct video mode
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2021-03-31 13:13:27 +02:00 |
drm_common.h
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[DRM] set the correct video mode
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2021-03-31 13:13:27 +02:00 |
dxgi_common.c
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There can be builds that are statically built against a libretro core
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2022-11-16 16:51:53 +01:00 |
dxgi_common.h
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Remove unused DXGI inline functions
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2022-09-11 23:15:25 +02:00 |
egl_common.c
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Use HAVE_DYLIB for loading dynamic libraries instead of HAVE_DYNAMIC
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2022-11-21 05:23:43 +01:00 |
egl_common.h
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(DRM/EGL) Buildfix
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2020-01-06 00:33:28 +01:00 |
fpga_common.h
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Fix C++ comments
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2022-10-01 17:56:16 +02:00 |
gdi_common.h
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Cleanups
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2022-12-05 14:03:21 +01:00 |
gl1_common.h
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Cleanups
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2022-12-05 14:03:21 +01:00 |
gl2_common.h
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Add osx-ppc compilation for frontend (#13532)
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2022-01-24 16:22:07 +01:00 |
gl3_common.h
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(gl3/glcore) Remove gl3_build_default_matrix
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2022-04-02 23:48:34 +02:00 |
gl_common.c
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(gl_common.c) Add HAVE_CONFIG_H
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2021-09-29 17:48:58 +02:00 |
gl_common.h
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Create gl_flush
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2021-09-26 22:28:28 +02:00 |
gx2_common.h
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Cleanups
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2022-12-05 14:03:21 +01:00 |
metal_common.h
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improved readability for references to the platform specific metal storage mode option; removed support for btstack since its not compiling and is less relevant for the iOS platform; removed commented out code
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2020-07-19 07:48:07 -10:00 |
metal_common.m
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(Video) use flags for FBO passes, GL2 renderchain, etc
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2022-10-26 21:21:21 +02:00 |
network_common.h
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Cleanups
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2020-07-18 16:54:14 +02:00 |
orbis_common.h
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[ORBIS] Initial changes for PS4
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2022-05-21 16:31:10 +02:00 |
ps2_common.h
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[PS2] Improve Compilation (#13359)
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2021-12-15 19:01:56 +01:00 |
rsx_common.h
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[PSL1GHT] Add RSX graphics support for ps3
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2022-03-27 18:03:30 +02:00 |
sdl2_common.c
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Add OpenDingux Beta support
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2021-03-25 16:19:42 +00:00 |
sdl2_common.h
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Cleanups
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2022-12-05 14:03:21 +01:00 |
sixel_common.h
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Cleanups
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2020-07-18 16:54:14 +02:00 |
switch_common.h
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Cleanups
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2020-08-03 16:33:54 +02:00 |
vga_common.h
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(VGA) Move static global variables to struct
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2020-03-07 19:33:03 +01:00 |
vita2d_common.h
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Cleanups
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2022-12-05 14:03:21 +01:00 |
vita_common.h
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[VITA] Add support for Vita GLES2 (PIGLET)
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2021-01-06 19:14:30 +01:00 |
vksym.h
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Update Vulkan
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2018-05-13 21:35:18 +02:00 |
vulkan_common.c
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Cut down on header includes
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2022-12-05 13:44:20 +01:00 |
vulkan_common.h
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Cut down on header includes
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2022-12-05 13:44:20 +01:00 |
wayland_common.c
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Use HAVE_DYLIB for loading dynamic libraries instead of HAVE_DYNAMIC
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2022-11-21 05:23:43 +01:00 |
wayland_common.h
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(Wayland) Fixups
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2022-05-31 20:04:33 +02:00 |
win32_common.c
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Build warning fix win32 (#14692)
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2022-12-02 17:47:07 +01:00 |
win32_common.h
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(Win32) Create g_win32_flags - reduce amount of global booleans kept
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2022-10-26 17:31:42 +02:00 |
x11_common.c
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(X11/Xinerama) Style nits; slightly optimize x11_get_metrics
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2022-09-05 19:44:15 +02:00 |
x11_common.h
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(CodeQL) Only use 'cpp' language
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2022-09-05 18:26:08 +02:00 |
xinerama_common.c
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(X11/Xinerama) Style nits; slightly optimize x11_get_metrics
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2022-09-05 19:44:15 +02:00 |
xinerama_common.h
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Remove trailing blank lines.
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2019-01-17 19:39:38 -08:00 |