#version 450
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(0.0);
int i = 0;
int _36;
for (;;)
if (i < 3)
int a = i;
FragColor[a] += float(i);
if (false)
_36 = 1;
}
else
int _41 = i;
i = _41 + 1;
_36 = _41;
continue;
break;