141 lines
4.4 KiB
C
141 lines
4.4 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdlib.h>
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#include <sceerror.h>
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#include <kernel.h>
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#include <ctrl.h>
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#include "../driver.h"
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#include "../libretro.h"
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#include "../general.h"
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#define ANALOGSTICK_DEADZONE_LOW (0x40)
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#define ANALOGSTICK_DEADZONE_HIGH (0xc0
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static uint64_t state;
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static void psp2_input_poll(void *data)
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{
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CellPadInfo2 pad_info;
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(void)data;
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for (unsigned i = 0; i < MAX_PADS; i++)
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{
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SceCtrlData state_tmp;
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int ret = sceCtrlReadBufferPositive(0, &state_tmp, 1);
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if (ret == SCE_OK)
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{
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state = 0;
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state |= (state_tmp.buttons & SCE_CTRL_LEFT) ? PSP2_GAMEPAD_DPAD_LEFT : 0;
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state |= (state_tmp.buttons & SCE_CTRL_DOWN) ? PSP2_GAMEPAD_DPAD_DOWN : 0;
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state |= (state_tmp.buttons & SCE_CTRL_RIGHT) ? PSP2_GAMEPAD_DPAD_RIGHT : 0;
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state |= (state_tmp.buttons & SCE_CTRL_UP) ? PSP2_GAMEPAD_DPAD_UP : 0;
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state |= (state_tmp.buttons & SCE_CTRL_START) ? PSP2_GAMEPAD_START : 0;
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state |= (state_tmp.buttons & SCE_CTRL_SELECT) ? PSP2_GAMEPAD_SELECT : 0;
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state |= (state_tmp.buttons & SCE_CTRL_TRIANGLE) ? PSP2_GAMEPAD_TRIANGLE : 0;
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state |= (state_tmp.buttons & SCE_CTRL_SQUARE) ? PSP2_GAMEPAD_SQUARE : 0;
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state |= (state_tmp.buttons & SCE_CTRL_CROSS) ? PSP2_GAMEPAD_CROSS : 0;
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state |= (state_tmp.buttons & SCE_CTRL_CIRCLE) ? PSP2_GAMEPAD_CIRCLE : 0;
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state |= (state_tmp.buttons & SCE_CTRL_R) ? PSP2_GAMEPAD_R : 0;
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state |= (state_tmp.buttons & SCE_CTRL_L) ? PSP2_GAMEPAD_L : 0;
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state |= (state_tmp.lx < ANALOGSTICK_DEADZONE_LOW) ? PSP2_GAMEPAD_LSTICK_LEFT_MASK : 0;
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state |= (state_tmp.lx > ANALOGSTICK_DEADZONE_HIGH) ? PSP2_GAMEPAD_LSTICK_RIGHT_MASK : 0;
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state |= (state_tmp.ly < ANALOGSTICK_DEADZONE_LOW) ? PSP2_GAMEPAD_LSTICK_UP_MASK : 0;
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state |= (state_tmp.ly > ANALOGSTICK_DEADZONE_HIGH) ? PSP2_GAMEPAD_LSTICK_DOWN_MASK : 0;
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state |= (state_tmp.rx < ANALOGSTICK_DEADZONE_LOW) ? PSP2_GAMEPAD_RSTICK_LEFT_MASK : 0;
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state |= (state_tmp.rx > ANALOGSTICK_DEADZONE_HIGH) ? PSP2_GAMEPAD_RSTICK_RIGHT_MASK : 0;
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state |= (state_tmp.ry < ANALOGSTICK_DEADZONE_LOW) ? PSP2_GAMEPAD_RSTICK_UP_MASK : 0;
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state |= (state_tmp.ry > ANALOGSTICK_DEADZONE_HIGH) ? PSP2_GAMEPAD_RSTICK_DOWN_MASK : 0;
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}
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}
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cellPadGetInfo2(&pad_info);
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}
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static int16_t psp2_input_state(void *data, const struct retro_keybind **binds,
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unsigned port, unsigned device,
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unsigned index, unsigned id)
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{
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(void)data;
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uint64_t button = binds[0][id].joykey;
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int16_t retval = 0;
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switch (device)
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{
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case RETRO_DEVICE_JOYPAD:
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retval = (state & button) ? 1 : 0;
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break;
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}
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return retval;
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}
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static void psp2_input_set_analog_dpad_mapping(unsigned device, unsigned map_dpad_enum, unsigned controller_id)
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{
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(void)device;
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}
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static void psp2_free_input(void *data)
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{
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(void)data;
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}
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static void* psp2_input_initialize(void)
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{
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sceCtrlSetSamplingMode(SCE_CTRL_MODE_DIGITALANALOG);
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return (void*)-1;
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}
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static void psp2_input_post_init(void)
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{
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}
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static bool psp2_key_pressed(void *data, int key)
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{
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(void)data;
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switch (key)
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{
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default:
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return false;
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}
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}
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static void psp2_set_default_keybind_lut(unsigned device, unsigned port)
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{
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(void)device;
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(void)port;
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}
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const input_driver_t input_psp2 = {
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.init = psp2_input_initialize,
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.poll = psp2_input_poll,
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.input_state = psp2_input_state,
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.key_pressed = psp2_key_pressed,
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.free = psp2_free_input,
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.set_default_keybind_lut = psp2_set_default_keybind_lut,
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.set_analog_dpad_mapping = psp2_input_set_analog_dpad_mapping,
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.post_init = psp2_input_post_init,
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.max_pads = MAX_PADS,
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.ident = "psp2",
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};
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