.. |
glslang_util.cpp
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build fix for HAVE_GLSLANG=1 HAVE_VULKAN=0.
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2018-02-02 13:35:31 +01:00 |
glslang_util.h
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(glslang) Compatibility tweaks for MSVC 2010 compatibility
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2018-02-04 15:49:53 +01:00 |
shader_gl_cg.c
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Start using string_is_equal predominantly
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2018-01-16 22:53:38 +01:00 |
shader_glsl.c
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Start using string_is_equal predominantly
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2018-01-16 22:53:38 +01:00 |
shader_glsl.h
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Clean up trailing whitespace
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2017-12-12 00:24:18 -08:00 |
shader_hlsl.c
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(HLSL shader driver) Cleanups
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2018-01-29 12:01:52 +01:00 |
shader_hlsl.h
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Clean up trailing whitespace
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2017-12-12 00:24:18 -08:00 |
shader_null.c
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Clean up trailing whitespace
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2017-12-12 00:24:18 -08:00 |
shader_vulkan.cpp
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(Griffin) shader_vulkan - Uniquely name set_unique_map to avoid collision
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2018-02-03 17:20:23 +01:00 |
shader_vulkan.h
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Clean up trailing whitespace
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2017-12-12 00:24:18 -08:00 |
slang_preprocess.cpp
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(D3D11) add support for `#pragma format` in slang shaders.
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2018-02-01 15:07:12 +01:00 |
slang_preprocess.h
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(D3D11) add support for `#pragma format` in slang shaders.
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2018-02-01 15:07:12 +01:00 |
slang_process.cpp
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Merge pull request #6229 from aliaspider/master
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2018-02-03 23:36:59 +01:00 |
slang_process.h
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(slang) slang_process: simplify data mappings.
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2018-02-03 17:22:47 +01:00 |
slang_reflection.cpp
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(slang) cleanups.
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2018-01-31 19:36:31 +01:00 |
slang_reflection.h
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Merge pull request #6228 from aliaspider/master
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2018-02-03 17:27:25 +01:00 |