RetroArch/gfx/drivers_shader
Themaister 124d9b57d6 Vulkan: Fix blue/red flip when using HW rendered cores with history.
Was using frontend format of BGRA8 when core was RGBA8, with blind
vkCmdCopyImage. Fix is to use the same format as core is pushing to
history buffer.
2018-12-06 11:38:30 +01:00
..
glslang_util.cpp Remove Windows \r line endings in glslang parser. 2018-11-08 21:34:21 +01:00
glslang_util.h Cleanups 2018-04-27 23:21:44 +02:00
shader_gl_cg.c Revert "Rename some files" 2018-11-24 01:26:05 +01:00
shader_glsl.c Revert "Rename some files" 2018-11-24 01:26:05 +01:00
shader_glsl.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
shader_null.c (XMB/Shaders) Reimplement menu shader loading for GLSL/Cg/HLSL backends - if 2018-04-12 02:20:17 +02:00
shader_vulkan.cpp Vulkan: Fix blue/red flip when using HW rendered cores with history. 2018-12-06 11:38:30 +01:00
shader_vulkan.h Vulkan: Fix blue/red flip when using HW rendered cores with history. 2018-12-06 11:38:30 +01:00
slang_preprocess.cpp (slang) Cleanups 2018-04-23 14:56:02 +02:00
slang_preprocess.h (D3D11) add support for `#pragma format` in slang shaders. 2018-02-01 15:07:12 +01:00
slang_process.cpp Remove Windows \r line endings in glslang parser. 2018-11-08 21:34:21 +01:00
slang_process.h (D3D11/12) prevent double-free when resizing framebuffers. 2018-02-11 22:56:37 +01:00
slang_reflection.cpp Silence bunch of warnings 2018-06-21 07:52:01 +02:00
slang_reflection.h Merge pull request #6228 from aliaspider/master 2018-02-03 17:27:25 +01:00