RetroArch/gfx/drivers_shader
Themaister a058c78fd0 Attempt to fix validation errors with HDR swapchain.
Always use final render pass type equal to swapchain format. Use more
direct logic to expose if filter chain emits HDR10 color space or not.
2022-08-31 21:59:25 +02:00
..
glslang.cpp Use string_starts_with_size where possible - avoids the strlen 2020-06-25 12:51:04 +02:00
glslang.hpp Buildfix 2020-03-03 11:08:16 +01:00
glslang_util.c Logging cleanups (#13579) 2022-01-31 18:05:23 +01:00
glslang_util.h Bump up version (but don't tag yet) 2021-03-27 02:22:39 +01:00
glslang_util_cxx.cpp No null termination for strings passed to strlcpy/srlcat 2022-07-26 13:23:28 +02:00
glslang_util_cxx.h Move C code over to glslang_util.c 2019-08-18 18:01:21 +02:00
shader_gl3.cpp (Drivers shader) Revert back to earlier version 2022-05-22 20:49:45 +02:00
shader_gl3.h (gl_core/gl3) Rename gl_core internally to gl3 2021-11-23 08:45:54 +01:00
shader_gl_cg.c Rename gl_common.h to gl2_common.h and remove some file dependencies 2021-09-26 17:42:12 +02:00
shader_glsl.c No null termination for strings passed to strlcpy/srlcat 2022-07-26 13:23:28 +02:00
shader_glsl.h gl_glsl_set_proc_address unneeded - remove it 2020-08-04 03:58:51 +02:00
shader_vulkan.cpp Attempt to fix validation errors with HDR swapchain. 2022-08-31 21:59:25 +02:00
shader_vulkan.h Attempt to fix validation errors with HDR swapchain. 2022-08-31 21:59:25 +02:00
slang_process.cpp slang_preprocess_parse_parameters - get rid of one local variable 2021-04-11 01:49:41 +02:00
slang_process.h Merge slang_preprocess.cpp into slang_process.cpp 2019-08-18 18:55:22 +02:00
slang_reflection.cpp (task_save.c) Simplification in control flow 2022-08-27 07:55:02 +02:00
slang_reflection.h Changed SLANG_NUM_BINDINGS to 16 for D3D11 Fix 2020-07-08 12:06:59 -04:00
slang_reflection.hpp (shaders slang) Cut down on code duplication 2020-08-03 18:13:08 +02:00