16 lines
469 B
C++
16 lines
469 B
C++
#pragma once
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#include "../GameAILocal.h"
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#include "memory.h"
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#include "../utils/data.h"
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class DefaultGameAI : public GameAILocal {
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public:
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virtual void Init(void * ram_ptr, int ram_size);
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virtual void Think(bool buttons[GAMEAI_MAX_BUTTONS], int player, const void *frame_data, unsigned int frame_width, unsigned int frame_height, unsigned int frame_pitch, unsigned int pixel_format);
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private:
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RetroModel * model;
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RetroModelFrameData input;
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}; |