RetroArch/deps/game_ai_lib/games/DefaultGameAI.h

16 lines
469 B
C++

#pragma once
#include "../GameAILocal.h"
#include "memory.h"
#include "../utils/data.h"
class DefaultGameAI : public GameAILocal {
public:
virtual void Init(void * ram_ptr, int ram_size);
virtual void Think(bool buttons[GAMEAI_MAX_BUTTONS], int player, const void *frame_data, unsigned int frame_width, unsigned int frame_height, unsigned int frame_pitch, unsigned int pixel_format);
private:
RetroModel * model;
RetroModelFrameData input;
};