RetroArch/deps/SPIRV-Cross/shaders/vulkan/rmiss/ray_tracing.khr.spv14.nocom...

10 lines
142 B
GLSL

#version 460
#extension GL_EXT_ray_tracing : require
layout(location = 0) rayPayloadInEXT float payload;
void main()
{
payload = 0.0;
}