RetroArch/deps/SPIRV-Cross/shaders-msl/frag/depth-out-early-frag-tests....

12 lines
237 B
GLSL

#version 430
layout(depth_less) out float gl_FragDepth;
layout(early_fragment_tests) in;
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(1.0, 0.0, 0.0, 1.0);
gl_FragDepth = 0.699999988079071044921875;
}