RetroArch/deps/SPIRV-Cross/reference/shaders/vulkan/frag/demote-to-helper-forwarding...

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#version 450
#extension GL_EXT_demote_to_helper_invocation : require
layout(location = 0) out vec4 FragColor;
void main()
{
bool _15 = helperInvocationEXT();
demote;
if (!_15)
{
FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
}