41 lines
745 B
GLSL
41 lines
745 B
GLSL
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct foo
|
|
{
|
|
int x;
|
|
};
|
|
|
|
struct main0_out
|
|
{
|
|
float4 fragColor [[color(0)]];
|
|
};
|
|
|
|
fragment main0_out main0(device foo& _24 [[buffer(0)]], float4 gl_FragCoord [[position]])
|
|
{
|
|
main0_out out = {};
|
|
bool gl_HelperInvocation = {};
|
|
gl_HelperInvocation = simd_is_helper_thread();
|
|
if (gl_FragCoord.y == 7.0)
|
|
{
|
|
gl_HelperInvocation = true, discard_fragment();
|
|
}
|
|
if (!gl_HelperInvocation)
|
|
{
|
|
_24.x = 0;
|
|
}
|
|
for (; float(_24.x) < gl_FragCoord.x; )
|
|
{
|
|
if (!gl_HelperInvocation)
|
|
{
|
|
_24.x++;
|
|
}
|
|
continue;
|
|
}
|
|
out.fragColor = float4(float(_24.x), 0.0, 0.0, 1.0);
|
|
return out;
|
|
}
|
|
|