RetroArch/input/common
gblues 4555481863 WIIU: Fix touchscreen mouse emulation
== DETAILS
The way the mouse emulation worked was to simply return a 3rd axis from the
gamepad, which the polling code updates with the touch state in real time.

Well, the code that figures out if it's a positive or negative axis was
failing because it didn't see that 3rd axis as valid. So, I added values
which allow it to be seen as valid, and voila! the touch screen input
works again.

== TESTING
Tested locally using "Beneath a Steel Sky" in ScummVM.
2020-08-13 23:31:17 -07:00
..
hid (input hid) Change back to original code 2020-07-28 12:42:33 +02:00
input_hid_common.c WIIU: Fix touchscreen mouse emulation 2020-08-13 23:31:17 -07:00
input_x11_common.c Revert "Remove input_x11_common.c and merge into x11_input.c" 2020-07-20 01:46:03 +02:00
input_x11_common.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
linux_common.c Cleanups 2020-07-24 22:23:52 +02:00
linux_common.h Cleanups 2020-07-24 22:23:52 +02:00
wayland_common.c Buildfixes for C89_BUILD --disable-menu 2020-08-06 03:04:21 +02:00
wayland_common.h Get rid of multiple definition of wayland show mouse function 2020-07-17 13:59:13 +02:00