RetroArch/input/include
gblues 1d84c0eca1 Fix analog for DS3, plus some cleanups
== DETAILS

- DS3 analog wasn't working mainly because I forgot to actually declare the
  axes in input/input_autoconfig.c when declaring the pad. Whoops.
- I also moved the axis decoding logic to a more central place, because it
  clearly is not Wii U specific.
- Removed some dead commented-out code

== TESTING

Can use analog inputs on both GCA and DS3. Tested in Mario 3 on Nestopia core.

Haven't tested with any actual analog games, but I did confirm via logging
that the correct ranges are produced.
2018-04-23 23:22:27 -07:00
..
GameController Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
blissbox.h blissbox: add atari pad type 2017-12-02 13:33:09 -05:00
gamepad.h Fix analog for DS3, plus some cleanups 2018-04-23 23:22:27 -07:00
hid_driver.h Small cleanup to adapt to upstream code changes 2018-04-14 14:34:13 -07:00
hid_types.h WIP: evolve driver implementation 2018-03-29 23:37:11 -07:00