RetroArch/frontend/platform
Themaister 9a8147fe93 Actually read back RetroArch config.
onDestroy() is never called for some unknown reason, probably exit() in
NDK. Even so, finish() from UI thread via JNI doesn't work either <_<.
2014-06-20 14:26:26 +02:00
..
platform_android.c Actually read back RetroArch config. 2014-06-20 14:26:26 +02:00
platform_android.h Actually read back RetroArch config. 2014-06-20 14:26:26 +02:00
platform_apple.c Add get_name function to frontend context 2014-06-12 16:26:33 +02:00
platform_emscripten.c fix emscripten build 2014-06-18 20:31:41 -04:00
platform_gx.c (GX/PS3/PSP/XDK) Don't use strdup anymore for setting wrap arguments 2014-06-13 18:11:08 +02:00
platform_null.c Add get_name function to frontend context 2014-06-12 16:26:33 +02:00
platform_ps3.c (PS3) Cleanup callback_sysutil_exit 2014-06-13 18:18:10 +02:00
platform_psp.c (GX/PS3/PSP/XDK) Don't use strdup anymore for setting wrap arguments 2014-06-13 18:11:08 +02:00
platform_qnx.c Add get_name function to frontend context 2014-06-12 16:26:33 +02:00
platform_wii.c (GX) Fix Wii build 2014-06-17 18:27:20 +02:00
platform_xdk.c (GX/PS3/PSP/XDK) Don't use strdup anymore for setting wrap arguments 2014-06-13 18:11:08 +02:00
platform_xdk.h Update years on all license headers 2014-01-01 01:50:59 +01:00