..
common
wayland: Ignore configure events during splash ( #16398 )
2024-04-02 17:55:02 -07:00
display_servers
Fix some warnings
2023-12-22 09:50:01 +01:00
drivers
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. ( #16282 )
2024-03-19 08:59:36 -07:00
drivers_context
wayland: Ignore configure events during splash ( #16398 )
2024-04-02 17:55:02 -07:00
drivers_font
Remove now obsolete xdk1_xfonts.c
2023-06-15 12:59:32 +02:00
drivers_font_renderer
Cleanups for font drivers
2023-06-15 12:37:09 +02:00
drivers_shader
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. ( #16282 )
2024-03-19 08:59:36 -07:00
include
MESA UWP Integration ( #16285 )
2024-03-02 09:36:17 -08:00
video_filters
Add files via upload ( #15609 )
2023-08-17 06:12:35 -07:00
widgets
(cheevos) upgrade to rcheevos 11.2 ( #16408 )
2024-04-05 07:39:38 -07:00
font_driver.c
Get rid of some code duplication in MaterialUI/Ozone
2023-06-16 00:48:16 +02:00
font_driver.h
Get rid of some code duplication in MaterialUI/Ozone
2023-06-16 00:48:16 +02:00
gfx_animation.c
Cleanups/simplifications
2023-08-17 21:58:41 +02:00
gfx_animation.h
Header uniformity cleanups
2023-05-30 21:21:05 +02:00
gfx_display.c
Merge video_coord_array.c into video_driver.c
2023-08-15 16:02:12 +02:00
gfx_display.h
Header uniformity cleanups
2023-05-30 21:21:05 +02:00
gfx_thumbnail.c
Do not try to fetch full name thumbnails if not set explicitly. ( #16174 )
2024-01-29 08:42:39 -08:00
gfx_thumbnail.h
(menu_driver.c) Use flags instead of bools ( #14500 )
2022-10-08 22:52:18 +02:00
gfx_thumbnail_path.c
Fix many warnings ( #16180 )
2024-01-31 09:15:14 -08:00
gfx_thumbnail_path.h
Flexible thumbnail matching ( #16040 )
2023-12-27 02:26:46 -08:00
gfx_widgets.c
More widget corrections ( #16296 )
2024-02-26 20:59:43 -08:00
gfx_widgets.h
(cheevos) upgrade to rcheevos 11.2 ( #16408 )
2024-04-05 07:39:38 -07:00
video_crt_switch.c
Fix videocore + switchres compile failure ( #15971 )
2023-12-02 05:33:03 -08:00
video_crt_switch.h
CRT: fix aspect ratio for tate games on a horizontal screen ( #15378 )
2023-06-14 04:42:43 +02:00
video_defines.h
Slang Subframe Shaders Feature ( #16209 )
2024-02-09 03:12:55 -08:00
video_display_server.h
Display server for KMS
2023-05-19 17:34:25 +02:00
video_driver.c
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. ( #16282 )
2024-03-19 08:59:36 -07:00
video_driver.h
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. ( #16282 )
2024-03-19 08:59:36 -07:00
video_filter.c
Reduce char arrays -
2023-06-19 18:16:40 +02:00
video_filter.h
Fix some linkage errors with RA MSVC 2010
2017-12-30 13:00:08 +01:00
video_shader_parse.c
Explicit typecast to bool for some flag to bool conversions
2023-08-16 00:16:03 +02:00
video_shader_parse.h
Header uniformity cleanups
2023-05-30 21:21:05 +02:00
video_thread_wrapper.c
fix crash showing achievement game placard when threaded video enabled and game image not cached ( #16008 )
2023-12-12 21:43:54 -08:00
video_thread_wrapper.h
(video_thread_wrapper) For threaded/audio video wrapper we will use
2022-11-18 20:42:47 +01:00