127 lines
4.7 KiB
C
127 lines
4.7 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2018 - Ali Bouhlel
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* Copyright (C) 2016-2019 - Brad Parker
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _D3D12_DEFINES_H_
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#define _D3D12_DEFINES_H_
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#include <retro_inline.h>
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#include <retro_math.h>
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#include <retro_common_api.h>
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#include <gfx/math/matrix_4x4.h>
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#include "dxgi_common.h"
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#include "../common/d3dcompiler_common.h"
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#include "../drivers_shader/slang_process.h"
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#define D3D12_MAX_GPU_COUNT 16
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#define D3D12_RESOURCE_TRANSITION(cmd, resource, state_before, state_after) \
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{ \
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D3D12_RESOURCE_BARRIER _barrier; \
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_barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; \
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_barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; \
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_barrier.Transition.pResource = resource; \
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_barrier.Transition.StateBefore = state_before; \
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_barrier.Transition.StateAfter = state_after; \
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_barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; \
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cmd->lpVtbl->ResourceBarrier(cmd, 1, &_barrier); \
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}
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enum d3d12_video_flags
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{
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D3D12_ST_FLAG_RESIZE_CHAIN = (1 << 0),
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D3D12_ST_FLAG_KEEP_ASPECT = (1 << 1),
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D3D12_ST_FLAG_RESIZE_VIEWPORT = (1 << 2),
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D3D12_ST_FLAG_RESIZE_RTS = (1 << 3),
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D3D12_ST_FLAG_INIT_HISTORY = (1 << 4),
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D3D12_ST_FLAG_OVERLAYS_ENABLE = (1 << 5),
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D3D12_ST_FLAG_OVERLAYS_FULLSCREEN = (1 << 6),
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D3D12_ST_FLAG_SPRITES_ENABLE = (1 << 7),
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D3D12_ST_FLAG_MENU_ENABLE = (1 << 8),
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D3D12_ST_FLAG_MENU_FULLSCREEN = (1 << 9),
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D3D12_ST_FLAG_HDR_SUPPORT = (1 << 10),
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D3D12_ST_FLAG_HDR_ENABLE = (1 << 11),
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D3D12_ST_FLAG_VSYNC = (1 << 12),
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D3D12_ST_FLAG_WAITABLE_SWAPCHAINS = (1 << 13),
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D3D12_ST_FLAG_HW_IFACE_ENABLE = (1 << 14),
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D3D12_ST_FLAG_FRAME_DUPE_LOCK = (1 << 15)
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};
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typedef enum
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{
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ROOT_ID_TEXTURE_T = 0,
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ROOT_ID_SAMPLER_T,
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ROOT_ID_UBO,
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ROOT_ID_PC,
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ROOT_ID_MAX
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} root_signature_parameter_index_t;
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typedef enum
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{
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CS_ROOT_ID_TEXTURE_T = 0,
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CS_ROOT_ID_UAV_T,
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CS_ROOT_ID_CONSTANTS,
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CS_ROOT_ID_MAX
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} compute_root_index_t;
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typedef const ID3D12PipelineState* D3D12PipelineStateRef;
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/* auto-generated */
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typedef ID3D12Object* D3D12Object;
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typedef ID3D12DeviceChild* D3D12DeviceChild;
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typedef ID3D12RootSignature* D3D12RootSignature;
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typedef ID3D12RootSignatureDeserializer* D3D12RootSignatureDeserializer;
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typedef ID3D12VersionedRootSignatureDeserializer* D3D12VersionedRootSignatureDeserializer;
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typedef ID3D12Pageable* D3D12Pageable;
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typedef ID3D12Heap* D3D12Heap;
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typedef ID3D12Resource* D3D12Resource;
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typedef ID3D12CommandAllocator* D3D12CommandAllocator;
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typedef ID3D12Fence* D3D12Fence;
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typedef ID3D12PipelineState* D3D12PipelineState;
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typedef ID3D12DescriptorHeap* D3D12DescriptorHeap;
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typedef ID3D12QueryHeap* D3D12QueryHeap;
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typedef ID3D12CommandSignature* D3D12CommandSignature;
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typedef ID3D12CommandList* D3D12CommandList;
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typedef ID3D12GraphicsCommandList* D3D12GraphicsCommandList;
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typedef ID3D12CommandQueue* D3D12CommandQueue;
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typedef ID3D12Device* D3D12Device;
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typedef ID3D12PipelineLibrary* D3D12PipelineLibrary;
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#ifdef DEBUG
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typedef ID3D12Debug* D3D12Debug;
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typedef ID3D12DebugDevice* D3D12DebugDevice;
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typedef ID3D12DebugCommandQueue* D3D12DebugCommandQueue;
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typedef ID3D12DebugCommandList* D3D12DebugCommandList;
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#ifdef DEVICE_DEBUG
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typedef ID3D12DeviceRemovedExtendedDataSettings* D3D12DeviceRemovedExtendedDataSettings;
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#endif /* DEVICE_DEBUG */
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#endif
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typedef ID3D12InfoQueue* D3D12InfoQueue;
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#ifndef ALIGN
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#ifdef _MSC_VER
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#define ALIGN(x) __declspec(align(x))
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#else
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#define ALIGN(x) __attribute__((aligned(x)))
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#endif
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#endif
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/* end of auto-generated */
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#endif
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