RetroArch/menu
MajorPainTheCactus eef34e9461
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282)
2024-03-19 08:59:36 -07:00
..
cbs Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
drivers Add Overlay Mouse, Lightgun, and Pointer (#16343) 2024-03-16 01:56:30 -07:00
menu_cbs.h Add Overlay Mouse, Lightgun, and Pointer (#16343) 2024-03-16 01:56:30 -07:00
menu_contentless_cores.c Cleanups: 2023-07-18 16:46:54 +02:00
menu_defines.h video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
menu_displaylist.c Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
menu_displaylist.h Add Overlay Mouse, Lightgun, and Pointer (#16343) 2024-03-16 01:56:30 -07:00
menu_driver.c Don't disable FF when toggling menu (#16265) 2024-02-20 13:47:00 -08:00
menu_driver.h (cheevos) inform user when server is unreachable (#15970) 2023-12-02 05:33:13 -08:00
menu_entries.h Prevent left-right hold in boolean menu items (#15530) 2023-07-29 04:59:59 +02:00
menu_explore.c Graceful fallback to readonly mode if RDB can't be opened readwrite (#15569) 2023-08-10 11:04:47 -07:00
menu_input.h Input binding rework (#15603) 2023-08-16 11:13:14 -07:00
menu_screensaver.c Get rid of font_driver_flush 2023-06-15 23:41:40 +02:00
menu_screensaver.h Revert "Header cleanups - don't include retroarch.h everywhere" 2023-01-08 09:05:46 +01:00
menu_setting.c Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
menu_setting.h Get rid of menu_setting_ctl 2021-03-11 08:38:53 +01:00
menu_shader.h Make one function static 2023-05-11 23:14:36 +02:00