RetroArch/wiiu/system
gblues 23f0a85446 Implement UDP broadcast network logging on Wii U
== DETAILS

The broadcast address is a standard part of TCP/IP that is used to
send messages to everyone on the subnet. This patch updates the
logging code to do the following:

1. Derive the broadcast address from the Wii U's own IP address
   and subnet mask. These can all be obtained at runtime, which
   means we can...
2. Remove the PC_DEVELOPMENT_IP_ADDRESS define from Wii U's
   Makefile, because compiling in an IP is no longer needed.
3. Rewrite the net_listen script to listen for broadcast packets
   and print them out with timestamps.

Since it's using the broadcast address, the only requirement is
that the PC be on the same network subnet as the Wii U.

Because of the low overhead of UDP, I've made logging on by
default. This will make it a ton easier to get useful bug
reports from users.
2018-05-06 14:39:48 -07:00
..
atomic.c Add small snippet for atomic value swapping 2018-04-14 01:26:26 -07:00
dynamic.c WiiU: C89 style comments 2018-01-06 09:44:03 -03:00
dynamic.h WiiU: C89 style comments 2018-01-06 09:44:03 -03:00
exception_handler.c [WiiU] Add build information to exception handler 2018-04-15 17:19:39 +10:00
exception_handler.h (wiiu) small style nits; declare variables at top; C comments 2018-01-05 13:09:05 +01:00
imports.h Implement UDP broadcast network logging on Wii U 2018-05-06 14:39:48 -07:00
memory.c (WIIU) add more NULL check to *_free functions. 2018-01-07 03:45:41 +01:00
memory.h (wiiu) small style nits; declare variables at top; C comments 2018-01-05 13:09:05 +01:00
missing_libc_functions.c [WiiU] Fix indentation, for real this time 2018-01-30 17:43:45 +11:00
stubs_elf.S (WiiU) implement the missing requirement for core loading: exec, 2017-01-25 19:52:31 +01:00
stubs_rpl.S (WiiU) implement the missing requirement for core loading: exec, 2017-01-25 19:52:31 +01:00