RetroArch/deps/SPIRV-Cross/reference/shaders/vulkan/frag/input-attachment-ms.vk.frag

15 lines
358 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2DMS uSubpass0;
layout(binding = 1) uniform mediump sampler2DMS uSubpass1;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), 1) + texelFetch(uSubpass1, ivec2(gl_FragCoord.xy), 2);
}