![]() This second case is hit when there's a quad with different-coloured corners, since the tex shader is needed to support that. In the quad case, there are no vertexes, and the ->x,y,width,height fields are used instead. Fixes #8519. |
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gfx_display_ctr.c | ||
gfx_display_d3d8.c | ||
gfx_display_d3d9.c | ||
gfx_display_d3d10.c | ||
gfx_display_d3d11.c | ||
gfx_display_d3d12.c | ||
gfx_display_gdi.c | ||
gfx_display_gl.c | ||
gfx_display_gl1.c | ||
gfx_display_gl_core.c | ||
gfx_display_metal.m | ||
gfx_display_switch.c | ||
gfx_display_vita2d.c | ||
gfx_display_vulkan.c | ||
gfx_display_wiiu.c |