RetroArch/deps/game_ai_lib/games/NHL94GameAI.h

16 lines
582 B
C++

#pragma once
#include "../GameAILocal.h"
#include "NHL94GameData.h"
class NHL94GameAI : public GameAILocal {
public:
virtual void Init(void * ram_ptr, int ram_size);
virtual void Think(bool buttons[GAMEAI_MAX_BUTTONS], int player, const void *frame_data, unsigned int frame_width, unsigned int frame_height, unsigned int frame_pitch, unsigned int pixel_format);
void SetModelInputs(std::vector<float> & input, const NHL94Data & data);
void GotoTarget(std::vector<float> & input, int vec_x, int vec_y);
private:
bool isShooting;
};