229 lines
5.5 KiB
C++
229 lines
5.5 KiB
C++
/**************************************************************
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grid.cpp - Simple test grid
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---------------------------------------------------------
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Switchres Modeline generation engine for emulation
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License GPL-2.0+
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Copyright 2010-2021 Chris Kennedy, Antonio Giner,
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Alexandre Wodarczyk, Gil Delescluse
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**************************************************************/
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#define SDL_MAIN_HANDLED
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#define NUM_GRIDS 2
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#include <SDL2/SDL.h>
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typedef struct grid_display
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{
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int index;
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int width;
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int height;
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SDL_Window *window;
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SDL_Renderer *renderer;
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} GRID_DISPLAY;
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//============================================================
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// draw_grid
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//============================================================
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void draw_grid(int num_grid, int width, int height, SDL_Renderer *renderer)
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{
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// Clean the surface
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
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SDL_RenderClear(renderer);
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SDL_Rect rect {0, 0, width, height};
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switch (num_grid)
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{
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case 0:
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// 16 x 12 squares
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{
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// Fill the screen with red
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rect = {0, 0, width, height};
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_RenderFillRect(renderer, &rect);
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// Draw white rectangle
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rect = {width / 32, height / 24 , width - width / 16, height - height / 12};
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_RenderFillRect(renderer, &rect);
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// Draw grid using black rectangles
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SDL_Rect rects[16 * 12];
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// Set the thickness of horizontal and vertical lines based on the screen resolution
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int line_w = round(float(width) / 320.0);
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int line_h = round(float(height) / 240.0);
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if ( line_w < 1 ) line_w = 1;
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if ( line_h < 1 ) line_h = 1;
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float rect_w = (width - line_w * 17) / 16.0;
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float rect_h = (height - line_h * 13) / 12.0;
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for (int i = 0; i < 16; i++)
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{
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int x_pos1 = ceil(i * rect_w);
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int x_pos2 = ceil((i+1) * rect_w);
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for (int j = 0; j < 12; j++)
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{
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int y_pos1 = ceil(j * rect_h);
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int y_pos2 = ceil((j+1) * rect_h);
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rects[i + j * 16] = {x_pos1 + (i+1) * line_w , y_pos1 + (j+1) * line_h, x_pos2 - x_pos1, y_pos2 - y_pos1};
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}
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderFillRects(renderer, rects, 16 * 12);
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}
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break;
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case 1:
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// cps2 grid
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// Draw outer rectangle
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_RenderDrawRect(renderer, &rect);
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for (int i = 0; i < width / 16; i++)
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{
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for (int j = 0; j < height / 16; j++)
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{
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if (i == 0 || j == 0 || i == (width / 16) - 1 || j == (height / 16) - 1)
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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else
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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rect = {i * 16, j * 16, 16, 16};
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SDL_RenderDrawRect(renderer, &rect);
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rect = {i * 16 + 7, j * 16 + 7, 2, 2};
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SDL_RenderDrawRect(renderer, &rect);
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}
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}
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break;
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}
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SDL_RenderPresent(renderer);
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}
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//============================================================
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// main
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//============================================================
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int main(int argc, char **argv)
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{
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SDL_Window* win_array[10] = {};
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GRID_DISPLAY display_array[10] = {};
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int display_total = 0;
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// Initialize SDL
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if (SDL_Init(SDL_INIT_VIDEO) != 0)
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{
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printf("error initializing SDL: %s\n", SDL_GetError());
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return 1;
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}
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// Get target displays
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if (argc > 1)
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{
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// Parse command line for display indexes
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int display_index = 0;
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int num_displays = SDL_GetNumVideoDisplays();
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for (int arg = 1; arg < argc; arg++)
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{
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sscanf(argv[arg], "%d", &display_index);
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if (display_index < 0 || display_index > num_displays - 1)
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{
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printf("error, bad display_index: %d\n", display_index);
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return 1;
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}
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display_array[display_total].index = display_index;
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display_total++;
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}
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}
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else
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{
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// No display specified, use default
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display_array[0].index = 0;
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display_total = 1;
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}
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// Create windows
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for (int disp = 0; disp < display_total; disp++)
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{
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// Get target display size
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SDL_DisplayMode dm;
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SDL_GetCurrentDisplayMode(display_array[disp].index, &dm);
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SDL_ShowCursor(SDL_DISABLE);
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display_array[disp].width = dm.w;
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display_array[disp].height = dm.h;
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// Create window
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display_array[disp].window = SDL_CreateWindow("Switchres test grid", SDL_WINDOWPOS_CENTERED_DISPLAY(display_array[disp].index), SDL_WINDOWPOS_CENTERED, dm.w, dm.h, SDL_WINDOW_FULLSCREEN_DESKTOP);
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// Required by Window multi-monitor
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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// Create renderer
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display_array[disp].renderer = SDL_CreateRenderer(display_array[disp].window, -1, SDL_RENDERER_ACCELERATED);
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// Draw grid
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draw_grid(0, display_array[disp].width, display_array[disp].height, display_array[disp].renderer);
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}
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// Wait for escape key
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bool close = false;
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int num_grid = 0;
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while (!close)
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{
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_QUIT:
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close = true;
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break;
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case SDL_KEYDOWN:
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switch (event.key.keysym.scancode)
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{
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case SDL_SCANCODE_ESCAPE:
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close = true;
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break;
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case SDL_SCANCODE_TAB:
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num_grid ++;
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for (int disp = 0; disp < display_total; disp++)
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draw_grid(num_grid % NUM_GRIDS, display_array[disp].width, display_array[disp].height, display_array[disp].renderer);
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break;
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default:
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break;
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}
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}
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}
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}
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// Destroy all windows
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for (int disp = 0; disp < display_total; disp++)
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SDL_DestroyWindow(display_array[disp].window);
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SDL_Quit();
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return 0;
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}
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