RetroArch/frontend/platform
twinaphex 6c638f91f4 (Android) Big changes -
- both MainMenuActivity and RetroActivity are single instances now
- AKEYCODE_BACK gets eaten and onBackPressed in Java is triggered
- onBackPressed right now calls an instance of MainMenuActivity
(reuses the existing activity on the stack)
- User can switch back and forth between RetroActivity and MainMenuActivity
with AKEYCODE_BACK / Back button
- When a subsequent intent is launched after RetroActivity has already been
started up once, the pending intent gets passed to the existing RetroActivity
throug onNewIntent - in C land it will look every frame if an intent is pending - if it is, it will look up certain variables through JNI to launch a new game - or whatever it is that the intent wants to do
- With this we can now switch seamlessly between Android UI and RetroArch
itself.
2013-11-24 22:02:57 +01:00
..
platform_android.c (Android) Big changes - 2013-11-24 22:02:57 +01:00
platform_android.h (Android) Big changes - 2013-11-24 22:02:57 +01:00
platform_apple.c (Apple) Move rarch_main_spring from ObjC source file to C (platform_apple.c) 2013-11-22 01:36:35 +01:00
platform_gx.c (platform_gx) Use fill_pathname_join instead of snprintf 2013-11-12 14:59:06 +01:00
platform_ps3.c (PS3) Get rid of ps3_input.h 2013-11-13 00:41:03 +01:00
platform_psp.c (platform_psp.c) use fill_pathname_join instead of snprintf 2013-11-12 15:03:50 +01:00
platform_qnx.c (Android) Rewrite frontend_android 2013-11-03 16:38:56 +01:00
platform_wii.c (GX/PS3) Fixes: 2013-11-03 17:39:12 +01:00
platform_xdk.c (XDK1 Salamander) Build fix 2013-11-15 04:26:38 +01:00
platform_xdk.h (360) Cleanup shader_hlsl.c 2013-04-12 15:14:34 +02:00