9 lines
509 B
C
9 lines
509 B
C
#pragma once
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#include <libretro.h>
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signed short int game_ai_input(unsigned int port, unsigned int device, unsigned int idx, unsigned int id, signed short int result);
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void game_ai_init();
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void game_ai_shutdown();
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void game_ai_load(const char * name, void * ram_ptr, int ram_size, retro_log_printf_t log);
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void game_ai_think(bool override_p1, bool override_p2, bool show_debug, const void *frame_data, unsigned int frame_width, unsigned int frame_height, unsigned int frame_pitch, unsigned int pixel_format); |