RetroArch/libretro-common/include/glsym
barbudreadmon b9b9464652
Add glsym private
Allows core developpers to add their own definitions when working with glsm. 2 things needed : 
- enable the `HAVE_GLSYM_PRIVATE` define
- create a glsym_private.h with your logic
You can find an example of usage at https://github.com/libretro/yabause/tree/yabasanshiro/yabause/src/libretro
2019-03-22 17:04:17 +01:00
..
switch regenerate the glsym headers for the switch in libretro-common 2019-01-16 20:30:14 +01:00
glsym.h Add glsym private 2019-03-22 17:04:17 +01:00
glsym_es2.h Merge commit 'ce9ce1d35387ef8144e53bf071396fa075bfb6c5' as 'libretro-common' 2018-05-12 17:56:34 +02:00
glsym_es3.h Merge commit 'ce9ce1d35387ef8144e53bf071396fa075bfb6c5' as 'libretro-common' 2018-05-12 17:56:34 +02:00
glsym_gl.h Merge commit 'ce9ce1d35387ef8144e53bf071396fa075bfb6c5' as 'libretro-common' 2018-05-12 17:56:34 +02:00
rglgen.h Remove trailing blank lines. 2019-01-17 19:39:38 -08:00
rglgen_headers.h Buildfix for GL3 OSX 2019-02-01 19:56:12 +01:00