![]() Just need to sort out the linking errors - we'll need to create a Direct3D driver that is not external for PC and do away with the 'external' one which is really an unacceptable extra dependency for such a popular graphics API. Also, look if the WGL context file will even work. Added some TODOs too. |
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GL | ||
RetroArch-msvc2012.sln | ||
RetroArch-msvc2012.vcxproj | ||
RetroArch-msvc2012.vcxproj.filters |