RetroArch/deps/SPIRV-Cross/reference/shaders/vulkan/rahit/terminators.nocompat.vk.rah...

23 lines
250 B
Plaintext

#version 460
#extension GL_NV_ray_tracing : require
rayPayloadInNV float payload;
void in_func()
{
if (payload > 0.0)
{
ignoreIntersectionNV();
}
else
{
terminateRayNV();
}
}
void main()
{
in_func();
}