31 lines
753 B
GLSL
31 lines
753 B
GLSL
#version 310 es
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layout(binding = 0, std140) uniform Buffer
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{
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layout(row_major) mat4 HP;
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layout(row_major) mediump mat4 MP;
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} _21;
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layout(binding = 1, std140) uniform Buffer2
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{
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layout(row_major) mediump mat4 MP2;
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} _39;
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layout(location = 0) out vec4 H;
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layout(location = 0) in vec4 Hin;
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layout(location = 1) out mediump vec4 M;
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layout(location = 1) in mediump vec4 Min;
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layout(location = 2) out mediump vec4 M2;
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highp mat4 spvWorkaroundRowMajor(highp mat4 wrap) { return wrap; }
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mediump mat4 spvWorkaroundRowMajorMP(mediump mat4 wrap) { return wrap; }
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void main()
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{
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gl_Position = vec4(1.0);
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H = spvWorkaroundRowMajor(_21.HP) * Hin;
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M = spvWorkaroundRowMajor(_21.MP) * Min;
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M2 = spvWorkaroundRowMajorMP(_39.MP2) * Min;
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}
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