![]() - save texture paths in relative format as well - always write portable relative paths on Windows using '/' instead of '\' - remove an ancient piece of code that could sometimes fail loading relative paths - fix absolute path handling between different drives for Windows - integrate video_shader_resolve_relative() into video_shader_parse_* functions |
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.. | ||
nbio | ||
archive_file.c | ||
archive_file_7z.c | ||
archive_file_zlib.c | ||
config_file.c | ||
config_file_userdata.c | ||
file_path.c | ||
retro_dirent.c |