![]() - save texture paths in relative format as well - always write portable relative paths on Windows using '/' instead of '\' - remove an ancient piece of code that could sometimes fail loading relative paths - fix absolute path handling between different drives for Windows - integrate video_shader_resolve_relative() into video_shader_parse_* functions |
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.. | ||
glslang_util.cpp | ||
glslang_util.h | ||
shader_gl_cg.c | ||
shader_gl_core.cpp | ||
shader_gl_core.h | ||
shader_glsl.c | ||
shader_glsl.h | ||
shader_vulkan.cpp | ||
shader_vulkan.h | ||
slang_preprocess.cpp | ||
slang_preprocess.h | ||
slang_process.cpp | ||
slang_process.h | ||
slang_reflection.cpp | ||
slang_reflection.h | ||
slang_reflection.hpp |