RetroArch/gfx/drivers_shader
LazyBumHorse 2245af23e9 much improved handling of relative shader paths
- save texture paths in relative format as well
 - always write portable relative paths on Windows using '/' instead of '\'
 - remove an ancient piece of code that could sometimes fail loading relative paths
 - fix absolute path handling between different drives for Windows
 - integrate video_shader_resolve_relative() into video_shader_parse_* functions
2019-07-20 18:29:46 +02:00
..
glslang_util.cpp Create config_file_new_from_path_to_string 2019-07-18 12:03:50 +02:00
glslang_util.h Create config_file_new_from_path_to_string 2019-07-18 12:03:50 +02:00
shader_gl_cg.c much improved handling of relative shader paths 2019-07-20 18:29:46 +02:00
shader_gl_core.cpp much improved handling of relative shader paths 2019-07-20 18:29:46 +02:00
shader_gl_core.h added "FrameDirection" slang semantic and implementation for glcore and vulkan 2019-05-24 22:11:12 +02:00
shader_glsl.c much improved handling of relative shader paths 2019-07-20 18:29:46 +02:00
shader_glsl.h Integrate video_driver.c into retroarch.c 2019-06-17 15:10:22 +02:00
shader_vulkan.cpp much improved handling of relative shader paths 2019-07-20 18:29:46 +02:00
shader_vulkan.h added "FrameDirection" slang semantic and implementation for glcore and vulkan 2019-05-24 22:11:12 +02:00
slang_preprocess.cpp Refactor slang_preprocess.cpp - try to remove auto variables 2019-04-25 04:07:18 +02:00
slang_preprocess.h Integrate video_driver.c into retroarch.c 2019-06-17 15:10:22 +02:00
slang_process.cpp Fixup resource remapping in MSL/HLSL. 2019-06-24 14:25:04 +02:00
slang_process.h (D3D11/12) prevent double-free when resizing framebuffers. 2018-02-11 22:56:37 +01:00
slang_reflection.cpp Update SPIRV-Cross. 2019-06-24 13:42:46 +02:00
slang_reflection.h added "FrameDirection" slang semantic and implementation for glcore and vulkan 2019-05-24 22:11:12 +02:00
slang_reflection.hpp Add a new "glcore" driver with slang support. 2019-03-09 12:30:49 +01:00