RetroArch/gfx
TroggleMonkey 7bc8d79cb1 Give float FBO's priority over sRGB FBO's (half-undo commit 48331e82).
sRGB FBO's should be a fallback when both are set to true: sRGB FBO's avoid
banding, but float FBO's also avoid clipping.  Users wanting to avoid both
might prefer float FBO's, but they're not supported on as many platforms,
so sRGB FBO's are the next best thing.  Also make errors more specific and
indent nearby #ifdef/#endif pairs to make them easier to match visually.
2014-05-31 00:55:08 -04:00
..
context (D3D PC) Properly implement WM_DESTROY again 2014-05-30 22:46:47 +02:00
d3d9 (D3D PC) Properly implement WM_DESTROY again 2014-05-30 22:46:47 +02:00
filters Pass correct width to SNES_NTSC_OUT_WIDTH. 2014-05-20 22:28:14 +02:00
fonts (PS3) libdbgfont - double buffer size in bytes (was getting crashes 2014-05-30 22:19:51 +02:00
glsym Split up rglgen header includes to separate header file 2014-05-08 03:30:43 +02:00
image (GX) Make gx video driver more resilient 2014-05-29 00:57:40 +02:00
math Update years on all license headers 2014-01-01 01:50:59 +01:00
py_state Push analog dpad mode for autoconfig as well. 2014-01-08 17:47:07 +01:00
rpng [GX] overlays appear, still some bugs left 2014-02-20 17:58:06 -05:00
scaler Uniquely name gfx/scaler/filter.c for MSVC 2014-04-16 15:48:33 +02:00
filter.c (Gfx filter) Fix warning 2014-05-21 18:23:28 +02:00
filter.h (DSP Filters) Add code for HAVE_BUILTIN_FILTERS 2014-04-29 21:56:50 +02:00
gfx_common.c (XDK D3D) Refactor initing code completely - make it more inline 2014-03-07 05:31:24 +01:00
gfx_common.h (GL raster font) Make it possible to set alpha levels. By 2014-05-27 04:22:08 +02:00
gfx_context.c (QNX) Change __BLACKBERRY_QNX__ define to __QNX__ 2014-05-20 02:48:11 +02:00
gfx_context.h Add HW context support to X/EGL and KMS/EGL. 2014-04-19 16:06:25 +02:00
gl.c Give float FBO's priority over sRGB FBO's (half-undo commit 48331e82). 2014-05-31 00:55:08 -04:00
gl_common.h (PSGL) More PSGL ifdefs 2014-05-27 22:27:16 +02:00
lima_gfx.c Remove hacky restart function in video interface 2014-05-30 17:57:21 +02:00
null.c Remove hacky restart function in video interface 2014-05-30 17:57:21 +02:00
omap_gfx.c Remove hacky restart function in video interface 2014-05-30 17:57:21 +02:00
sdl_gfx.c Remove reset interface from SW SDL and Xvideo. 2014-05-30 18:13:34 +02:00
shader_cg.c (PS3 Cg) Fixed crash at game start - Cg state was never properly 2014-05-29 01:36:41 +02:00
shader_cg.h (PS3 Cg) Fixed crash at game start - Cg state was never properly 2014-05-29 01:36:41 +02:00
shader_common.c Take out image driver 2014-05-28 21:14:33 +02:00
shader_common.h Expose currently selected shader via poke interface. 2014-05-26 18:47:49 +02:00
shader_glsl.c Add sanity check for Cg/GLSL attrib indices. 2014-05-28 19:30:36 +02:00
shader_glsl.h Update years on all license headers 2014-01-01 01:50:59 +01:00
shader_hlsl.c (360 HLSL) Build fix 2014-05-30 03:43:24 +02:00
shader_hlsl.h Update years on all license headers 2014-01-01 01:50:59 +01:00
shader_parse.c (Android) Get rid of the warning in gfx/shader_parse.c 2014-05-28 04:10:34 +02:00
shader_parse.h Can tweak shader parameters from RGUI. 2014-05-26 18:47:49 +02:00
state_tracker.c Push analog dpad mode for autoconfig as well. 2014-01-08 17:47:07 +01:00
state_tracker.h Update years on all license headers 2014-01-01 01:50:59 +01:00
thread_wrapper.h Update years on all license headers 2014-01-01 01:50:59 +01:00
vg.c Add HW context support to X/EGL and KMS/EGL. 2014-04-19 16:06:25 +02:00
video_thread_wrapper.c Remove hacky restart function in video interface 2014-05-30 17:57:21 +02:00
xvideo.c Remove reset interface from SW SDL and Xvideo. 2014-05-30 18:13:34 +02:00