..
common
Fix keyboard events missing RETROKMOD_NUMLOCK or RETROKMOD_SCROLLOCK
2024-06-25 08:18:29 -05:00
display_servers
Fix MSVC05 compilation failure
2024-06-17 17:48:27 -05:00
drivers
(Wii) Silence warning
2024-06-14 23:24:11 +02:00
drivers_context
Fix C89_BUILD
2024-04-06 18:52:52 +02:00
drivers_font
Remove now obsolete xdk1_xfonts.c
2023-06-15 12:59:32 +02:00
drivers_font_renderer
Cleanup some unused variables
2024-04-06 20:12:15 +02:00
drivers_shader
Use strlcpy when no formatting is required
2024-06-13 07:02:38 +02:00
include
Update pixman-private.h ( #16516 )
2024-05-13 07:29:50 -07:00
video_filters
Add files via upload ( #15609 )
2023-08-17 06:12:35 -07:00
widgets
(cheevos) upgrade to rcheevos 11.2 ( #16408 )
2024-04-05 07:39:38 -07:00
font_driver.c
Get rid of some code duplication in MaterialUI/Ozone
2023-06-16 00:48:16 +02:00
font_driver.h
Get rid of some code duplication in MaterialUI/Ozone
2023-06-16 00:48:16 +02:00
gfx_animation.c
Simplify gfx_animation_line_ticker_smooth
2024-06-18 09:40:20 +02:00
gfx_animation.h
Header uniformity cleanups
2023-05-30 21:21:05 +02:00
gfx_display.c
Merge video_coord_array.c into video_driver.c
2023-08-15 16:02:12 +02:00
gfx_display.h
Header uniformity cleanups
2023-05-30 21:21:05 +02:00
gfx_thumbnail.c
Do not try to fetch full name thumbnails if not set explicitly. ( #16174 )
2024-01-29 08:42:39 -08:00
gfx_thumbnail.h
(menu_driver.c) Use flags instead of bools ( #14500 )
2022-10-08 22:52:18 +02:00
gfx_thumbnail_path.c
Fix many warnings ( #16180 )
2024-01-31 09:15:14 -08:00
gfx_thumbnail_path.h
Flexible thumbnail matching ( #16040 )
2023-12-27 02:26:46 -08:00
gfx_widgets.c
gfx_widgets_draw_task_msg - get rid of one strlen
2024-05-24 04:03:45 +02:00
gfx_widgets.h
Revert of AI service changes ( #16428 )
2024-04-12 16:17:24 -07:00
video_crt_switch.c
Fix videocore + switchres compile failure ( #15971 )
2023-12-02 05:33:03 -08:00
video_crt_switch.h
CRT: fix aspect ratio for tate games on a horizontal screen ( #15378 )
2023-06-14 04:42:43 +02:00
video_defines.h
Slang Subframe Shaders Feature ( #16209 )
2024-02-09 03:12:55 -08:00
video_display_server.h
Fullscreen refresh rate improvements
2024-06-17 13:29:40 -05:00
video_driver.c
Fix exclusive fullscreen condition
2024-06-25 08:18:07 -05:00
video_driver.h
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. ( #16282 )
2024-03-19 08:59:36 -07:00
video_filter.c
Reduce char arrays -
2023-06-19 18:16:40 +02:00
video_filter.h
Fix some linkage errors with RA MSVC 2010
2017-12-30 13:00:08 +01:00
video_shader_parse.c
Get rid of some unnecessary strlcat usage
2024-06-16 15:09:31 +02:00
video_shader_parse.h
Header uniformity cleanups
2023-05-30 21:21:05 +02:00
video_thread_wrapper.c
Fix reinitialization of the threaded gl drivers
2024-05-26 21:32:29 +02:00
video_thread_wrapper.h
Fix crash when using threaded video ( #16518 )
2024-05-13 07:24:51 -07:00