RetroArch/reference/opt/shaders/frag/for-loop-continue-control-f...

16 lines
216 B
GLSL

#version 450
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(0.0);
for (int _43 = 0; _43 < 3; )
{
FragColor[_43] += float(_43);
_43++;
continue;
}
}