RetroArch/deps/SPIRV-Cross/reference/shaders-no-opt/legacy/frag/switch-single-case-multiple...

25 lines
410 B
GLSL

#version 100
precision mediump float;
precision highp int;
vec2 _19;
void main()
{
highp vec2 _30;
for (int spvDummy15 = 0; spvDummy15 < 1; spvDummy15++)
{
if (gl_FragCoord.x != gl_FragCoord.x)
{
_30 = _19;
break;
}
highp vec2 _29;
_29.y = _19.y;
_30 = _29;
break;
}
gl_FragData[0] = vec4(_30, 1.0, 1.0);
}