#version 450
struct Foo
{
vec4 a;
};
struct Bar
Foo foo;
Foo foo2;
layout(binding = 0, std140) uniform UBO
Bar bar;
} _7;
layout(location = 0) out vec4 FragColor;
void main()
FragColor = _7.bar.foo.a + _7.bar.foo2.a;
}