RetroArch/deps/SPIRV-Cross/reference/shaders-no-opt/asm/comp/buffer-reference-pointer-to...

14 lines
209 B
Plaintext

#version 450
#extension GL_EXT_buffer_reference : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(buffer_reference) buffer uvec4Pointer
{
uvec4 value;
};
void main()
{
}